Full notes
Full Rogue Slime update
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What changed
- Performance
- UI and audio
- Balance
HOTFIX: -- Fixed an issue where enemies would spawn with 0 hp thus rendering them invincible.
14/12 3:00 Release notes Version 0.9.7 -- Fixed an issue with room music not restarting properly. -- Tuned the Sundial spawners to be based upon the floor like the rest of the game, This should make them appropriately difficult. -- I think i fixed the fireball trap rooms. -- Added a "burnt" effect to the floor in the fireball rooms, this should indicate danger area. -- Fixed an issue with xp getting stuck outside of rooms. -- Added xp merging, creating a bigger and more xp granting blob, -- Edited enemy scaling. It should now no longer get as out of hand as it has so far. -- Fixed gold pickups granting 0 gold on easy difficulty. -- Implemented single stick mode -- Implemented invert axis -- Stabilized part of the input handling for ui objects. -- Implemented Controller functionality for leveling up. -- Fixed the evolution sprites in the levelup UI -- Fixed an issue where the game -- Fixed the issue where the same boss room could spawn multiple times in a run. -- Fixed an issue where 4k wouldn't work. -- Fixed a persistency issue with the menu upon load. -- Changed the default Resolution to full hd (1920x1080) -- Changed the default framerate to 60
Creator notes: Mostly bug fixes today. Fixed some pretty major issues and a lot of smaller ones. Also some implementation of controller setup. With this i think i should be done with all the controller input, though don't quote me on that, there is a chance i've forgotten something. Also changed the playerPrefs around, this should allow for a clean start. Although a reset of progression might be needed for those who have already played.
Source
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