Full notes
Full Rogue Slime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
13/12 3:00 Release notes Version 0.9.6 -- Fixed some issues with walls being walkthrough. -- Fixed a gamebreaking issue with the fork item. It now feels really good instead. -- Tuned the damage for all aoe useable items. -- Fixed a bunch of controller sensitive issues. -- Fixed an issue where music would start playing even at 0 volume. -- Fixed a visual bug that made it seem like 2 items were awarded when interacting with the rouletts. -- Adjusted some damage numbers. -- Adjusted Boss healths. -- Fixed an issue where berserker axe would make you take less damage instead of more. -- Fixed an issue where berserker axe was granting a 40 x multiplier instead of 0.4x -- Added FPS settings. -- Set default FPS to 60. -- Added 4k resolution. -- Made floating damage numbers scale more. -- Fixed minor issues here and there.
Creator notes: Partially a performance patch. I heard there was an issue with my last patch, so i decided to heavily focus on it this time. Did some testing of gameplay and scaling, and i think i need to tune down some scaling, or at least readjust it. The later stages get really hard. Ill look into it. I noticed there were some errors popping up in this version, but i wanted to push it out regardless so you all would have something playable.
Source
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