In this update2
Full notes
Full Rogue Night update
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What changed
- Fixes
- Gameplay
- Maps
- Performance
Rogue Night changes
New Features/Changes:
Made windowed mode available again and fixed a couple issues with it.
Added key remapping for mouse and keyboard.
Steam Deck should now automatically be detected, and should activate controller mode on title screen.
Adjusted the drawn hotkeys to reflect remapped keys.
Added 2560x1440 resolution in windowed mode.
Added an option to unbind the mouse from the player, allowing players to click off of the screen both in windowed mode and full screen mode.
Changed the way trees and zombies are optimized.
Increased zombie count and the range at which they are passive.
Added a yellow '!' over characters and objects that give quests.
Updated the tutorial control messages to also reflect gamepad controls if gamepad mode is enabled.
Moved the southern meta-upgrade portal away from the starting zone, as not to overwhelm new players.
Zombie kill tutorial quests now checks for zombie heads as well as kills, allowing it to be completed retroactively.
Decreased the amount of rain particles.
Increased the range at which the druid can ensnare zombies.
Slightly updated the map graphic.
Goblins no longer wander into strange corners. They stand in place until they aggro, and have an increased aggro range.
Bug Fixes:
Fixed an issue with goblins that would cause the game to crash.
Added protection against a crash caused by Wight hands.
Added protection against a crash that could potentially happen if the player dies while moving room to room.
Mine level 2 is no longer persistent.
Mouse should now properly reset to window center when selecting an object to build.
Fixed an issue that caused the player to spawn at the mineshaft while leaving the portal if a mineshaft was constructed while playing on normal mode.
Fixed an issue that would sometimes cause death music not to play after dying.
Fixed an issue where zombies were automatically damaged while walking near any NPC.
Fixed an issue that would cause the character to fly backward quickly when rolling into a sign or character and pressing E.
Source
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