Full notes
Full Rogue Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Workshop
New Features:
The demo now allows for the saving of games, but keeps the one hour time limit. Starting a new game now restarts the demo timer (for real this time)
Added a new dungeon: Font of Memory
Added a new dungeon: Hall of Heroes
Added a new dungeon: The Ossuary
Added a new dungeon: The Sunken Sanctum
Added a new dungeon: Tower of Iskalia
Added a new dungeon: Frozen Archives
Added a new dungeon: Frigid Cavern
Added a new zone: Lake Everrun
Added a new zone: Ruins of Selace
Added a new zone: Ruins of Iskalia
Added a new zone: Dagger Pass
Added a new zone: Western Greatwood
Added a new boss enemy: Najen
Added a new boss enemy: Rhys
Added a new boss enemy: Oden
Added a new enemy: Orcs
Added a new NPC survivor: Druid
Added a new NPC survivor: Wizard
Added a small 'E' at the bottom right corner of the text box to prompt players to continue speaking with NPCs/signs
Added a slight vignette to the game
Bug Fixes:
Fixed a terrible bug that resulted major FPS loss quickly
Boss music should now scale with music settings in option menu
Fixed an issue where cuttable grass was destroyed on game start
Chests and bookshelves should no longer trigger at the same time while attempting to interact with them
Key items reset on starting a new game
Boars should now pause when the game is paused
Hammer blocks now appear over top of objects below them
Made lanterns less dim
Source
Changelog.gg summarizes and formats this update. How we read updates.
