In this update9
Full notes
Full Rogue Loops update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
Rogue Loops changes
A brand new biome, smarter enemies, improved fire builds, and a full difficulty rework… Welcome to our biggest update yet! Here’s what’s coming in update 1.1.0!
🕳️ Abyss in the Void Biome
A new region has been added to the Loop, featuring eerie visuals, biome-specific traps, and dangerous curses. Dive in, if you dare.
👹 6 New Enemies
Six unique enemy types now roam the loop. Each brings new behavior patterns that will test your reflexes and tactics in fresh ways.
🔥 Fire Synergies Update
Fire builds felt underwhelming — not anymore. Two new fire relics have been added, and all fire-related skills and relics have been reviewed and rebalanced to bring the heat.
💎 Rarity & Balance Updates
Several relics and skills had their drop rates adjusted. Some have been buffed to better match their rarity, making them more satisfying to find and use.
💀 Viri’Dax Boss Rework
Viri’Dax is now fairer but still deadly. His attacks are more readable, and those skull crystals are less oppressive.
📈 Difficulty Overhaul
The game's early stages are now more welcoming to new players. Difficulty scaling has been redesigned to better match player progression.
🎯 Tutorial Improvements
The dummy in the skill tutorial now explains Perfect Skill timing more clearly — and is more helpful overall.
🐛 Bug Fixes
– Fixed several UI issues in skill descriptions – Fixed missing or early-stopping boss music – Fixed missing combat feedback (e.g., Immunity, Backstab) – Translation issues corrected in multiple languages – Missing character fixes for non-Latin alphabets – Relic descriptions in shops now display correctly – UI select sound no longer plays incorrectly – Improved some room colliders – Fixed rare issue where a room wouldn’t end after all enemies were killed – Resolved overlapping SFX issues causing excessive noise ______________
🛠️ What's Next?
This is just the beginning. We're already working on new updates — with a strong focus on making the endgame longer, richer, and more fun. Stay tuned… the loop is far from over.
Source
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