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Steam News7 April 20251y ago

Rogue Loops v1.1.0 - Abyss in the Void Update

A brand new biome, smarter enemies, improved fire builds, and a full difficulty rework… Welcome to our biggest update yet! Here’s what’s coming in update 1.1.0!

In this update9

Full notes

Full Rogue Loops update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedA brand new biome, smarter enemies, improved fire builds, and a full difficulty rework… Welcome to our biggest update yet! Here’s what’s coming in update 1.1.0!
added🕳️ Abyss in the Void BiomeA new region has been added to the Loop, featuring eerie visuals, biome-specific traps, and dangerous curses. Dive in, if you dare.
added👹 6 New EnemiesSix unique enemy types now roam the loop. Each brings new behavior patterns that will test your reflexes and tactics in fresh ways.
added🔥 Fire Synergies UpdateFire builds felt underwhelming — not anymore. Two new fire relics have been added, and all fire-related skills and relics have been reviewed and rebalanced to bring the heat.
changed💎 Rarity & Balance UpdatesSeveral relics and skills had their drop rates adjusted. Some have been buffed to better match their rarity, making them more satisfying to find and use.
changed📈 Difficulty OverhaulThe game's early stages are now more welcoming to new players. Difficulty scaling has been redesigned to better match player progression.

Rogue Loops changes

addedA brand new biome, smarter enemies, improved fire builds, and a full difficulty rework… Welcome to our biggest update yet! Here’s what’s coming in update 1.1.0!
addedA new region has been added to the Loop, featuring eerie visuals, biome-specific traps, and dangerous curses. Dive in, if you dare.
addedSix unique enemy types now roam the loop. Each brings new behavior patterns that will test your reflexes and tactics in fresh ways.
addedFire builds felt underwhelming — not anymore. Two new fire relics have been added, and all fire-related skills and relics have been reviewed and rebalanced to bring the heat.
changedSeveral relics and skills had their drop rates adjusted. Some have been buffed to better match their rarity, making them more satisfying to find and use.

A brand new biome, smarter enemies, improved fire builds, and a full difficulty rework… Welcome to our biggest update yet! Here’s what’s coming in update 1.1.0!

🕳️ Abyss in the Void Biome

A new region has been added to the Loop, featuring eerie visuals, biome-specific traps, and dangerous curses. Dive in, if you dare.

👹 6 New Enemies

Six unique enemy types now roam the loop. Each brings new behavior patterns that will test your reflexes and tactics in fresh ways.

🔥 Fire Synergies Update

Fire builds felt underwhelming — not anymore. Two new fire relics have been added, and all fire-related skills and relics have been reviewed and rebalanced to bring the heat.

💎 Rarity & Balance Updates

Several relics and skills had their drop rates adjusted. Some have been buffed to better match their rarity, making them more satisfying to find and use.

💀 Viri’Dax Boss Rework

Viri’Dax is now fairer but still deadly. His attacks are more readable, and those skull crystals are less oppressive.

📈 Difficulty Overhaul

The game's early stages are now more welcoming to new players. Difficulty scaling has been redesigned to better match player progression.

🎯 Tutorial Improvements

The dummy in the skill tutorial now explains Perfect Skill timing more clearly — and is more helpful overall.

🐛 Bug Fixes

– Fixed several UI issues in skill descriptions – Fixed missing or early-stopping boss music – Fixed missing combat feedback (e.g., Immunity, Backstab) – Translation issues corrected in multiple languages – Missing character fixes for non-Latin alphabets – Relic descriptions in shops now display correctly – UI select sound no longer plays incorrectly – Improved some room colliders – Fixed rare issue where a room wouldn’t end after all enemies were killed – Resolved overlapping SFX issues causing excessive noise ______________

🛠️ What's Next?

This is just the beginning. We're already working on new updates — with a strong focus on making the endgame longer, richer, and more fun. Stay tuned… the loop is far from over.

Source

Steam News / 7 April 2025

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