Full notes
Full Rogue Heist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone, We would like to thank you guys because yesterday's beta went fantastically well. For all the enthusiasm you showed for the game whether that's participating in the beta itself, waiting for matches patiently, reporting bugs, giving feedbacks and suggestions; we can't appreciate the support we are getting enough. Following is the list of bugs further solved
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
- Fixes
Rogue Heist changes
Gameplay
Gang War Winning Counts till 100
AKL And Vector Recoil Updated
Sniper Jump Height increased Support ADS Speed Increased
MP7 Recoil Updated
Removed F for all classes except Support
UI
Gang War Text in Finding Game
Functionality
Restore to default on Sensitivity setting [UPDATED]
Master Volume - from "1" to "0.5" [Default Settings changed]
General Sensitivity - from "1" to "0.5" [Default Settings changed]
ADS Sensitivity - from "1" to "0.5" [Default Settings changed]
MatchMaking
Toggle ready removed. Automatic game start at 60 sec.
Players count in Lobby menu
Lobby will show current matchmaking game mode (5v5) or (6v6)
Select Side Dynamic to set color and locking based on current matchmaking rules
Bug Fix
Throw grenade after death - Fixed
Sound
New M18 Shooting Cue Sound Added and Updated on BP
Frag grenade sound decreased
RNG Map Reverb Audio FX decay value decreased from 3 to 1.
[GangWar] Added Ambient SFX in GW_Startup Level
We'll keep you guys updated about the beta coming up in the next week. For more info and updates, you can join Rogue Heist on DISCORD
Source
Changelog.gg summarizes and formats this update. How we read updates.
