HomeGamesUpdatesPricingMethodology
Steam News29 June 20197y ago

Beta 3 Bug Fixes and Updates

Hey Everyone, We would like to thank you guys because yesterday's beta went fantastically well.

Full notes

Full Rogue Heist update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Everyone, We would like to thank you guys because yesterday's beta went fantastically well. For all the enthusiasm you showed for the game whether that's participating in the beta itself, waiting for matches patiently, reporting bugs, giving feedbacks and suggestions; we can't appreciate the support we are getting enough. Following is the list of bugs further solved

What changed

1 fix2 additions16 changes2 removals
  • Compatibility
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedHey Everyone, We would like to thank you guys because yesterday's beta went fantastically well. For all the enthusiasm you showed for the game whether that's participating in the beta itself, waiting for matches patiently, reporting bugs, giving feedbacks and suggestions; we can't appreciate the support we are getting enough. Following is the list of bugs further solved
changedGameplayGang War Winning Counts till 100
changedGameplayAKL And Vector Recoil Updated
changedGameplaySniper Jump Height increased Support ADS Speed Increased
changedGameplayMP7 Recoil Updated
removedGameplayRemoved F for all classes except Support
RNG Map Reverb Audio FX decay value31RNG Map Reverb Audio FX decay value decreased, nerf

Rogue Heist changes

changedHey Everyone, We would like to thank you guys because yesterday's beta went fantastically well. For all the enthusiasm you showed for the game whether that's participating in the beta itself, waiting for matches patiently, reporting bugs, giving feedbacks and suggestions; we can't appreciate the support we are getting enough. Following is the list of bugs further solved
changedGang War Winning Counts till 100
changedAKL And Vector Recoil Updated
changedSniper Jump Height increased Support ADS Speed Increased
changedMP7 Recoil Updated

Gameplay

  • Gang War Winning Counts till 100

  • AKL And Vector Recoil Updated

  • Sniper Jump Height increased Support ADS Speed Increased

  • MP7 Recoil Updated

  • Removed F for all classes except Support

UI

  • Gang War Text in Finding Game

Functionality

  • Restore to default on Sensitivity setting [UPDATED]

  • Master Volume - from "1" to "0.5" [Default Settings changed]

  • General Sensitivity - from "1" to "0.5" [Default Settings changed]

  • ADS Sensitivity - from "1" to "0.5" [Default Settings changed]

MatchMaking

  • Toggle ready removed. Automatic game start at 60 sec.

  • Players count in Lobby menu

  • Lobby will show current matchmaking game mode (5v5) or (6v6)

  • Select Side Dynamic to set color and locking based on current matchmaking rules

Bug Fix

  • Throw grenade after death - Fixed

Sound

  • New M18 Shooting Cue Sound Added and Updated on BP

  • Frag grenade sound decreased

  • RNG Map Reverb Audio FX decay value decreased from 3 to 1.

  • [GangWar] Added Ambient SFX in GW_Startup Level

We'll keep you guys updated about the beta coming up in the next week. For more info and updates, you can join Rogue Heist on DISCORD

Source

Steam News / 29 June 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.