HomeGamesUpdatesPricingMethodology
Steam News29 August 20196y ago

Update 083001 - Matchmaking and Major Improvements

Our latest update is live. We had a minor setback and took some extra time but we give you the biggest update after Early Access Release.

Full notes

Full Rogue Heist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedOur latest update is live. We had a minor setback and took some extra time but we give you the biggest update after Early Access Release. We have changed the matchmaking system completely, with a whole new map and some bug fixes. FUNCTIONALITY BULLET DROP Sniper Bullet trajectory is now dependent on Distance, Speed and Gravity. CONTROLS Key Remapping added for switching 'Equip HandGun' and 'Next Track' BUG FIX SUPPORT CLASS WEAPON SWITCH Now switching from Tazor to Handgun will not duplicate tazor bullet count on handgun MATCHMAKING Now all players will join an automated matchmaking, which uses a back-filling ticketing system to match any 12 players from the region on first come basis. With the new Matchmaking System, players will join into the lobby heist game mode with 1 minute cashout round system and 1 random weapon per round. GAMEPLAY FPS CAP INCREASED TO 75 As a constant process of optimization & improving the game performance, We have increased the max FPS limit to 75. CROUCH Delay added between two consecutive crouches removing crouch spam. Crouch camera movement made smooth, removing camera flicker.

Rogue Heist changes

addedOur latest update is live. We had a minor setback and took some extra time but we give you the biggest update after Early Access Release. We have changed the matchmaking system completely, with a whole new map and some bug fixes. FUNCTIONALITY BULLET DROP Sniper Bullet trajectory is now dependent on Distance, Speed and Gravity. CONTROLS Key Remapping added for switching 'Equip HandGun' and 'Next Track' BUG FIX SUPPORT CLASS WEAPON SWITCH Now switching from Tazor to Handgun will not duplicate tazor bullet count on handgun MATCHMAKING Now all players will join an automated matchmaking, which uses a back-filling ticketing system to match any 12 players from the region on first come basis. With the new Matchmaking System, players will join into the lobby heist game mode with 1 minute cashout round system and 1 random weapon per round. GAMEPLAY FPS CAP INCREASED TO 75 As a constant process of optimization & improving the game performance, We have increased the max FPS limit to 75. CROUCH Delay added between two consecutive crouches removing crouch spam. Crouch camera movement made smooth, removing camera flicker.

Our latest update is live. We had a minor setback and took some extra time but we give you the biggest update after Early Access Release. We have changed the matchmaking system completely, with a whole new map and some bug fixes. FUNCTIONALITY BULLET DROP Sniper Bullet trajectory is now dependent on Distance, Speed and Gravity. CONTROLS Key Remapping added for switching 'Equip HandGun' and 'Next Track'BUG FIX SUPPORT CLASS WEAPON SWITCH Now switching from Tazor to Handgun will not duplicate tazor bullet count on handgun MATCHMAKING Now all players will join an automated matchmaking, which uses a back-filling ticketing system to match any 12 players from the region on first come basis. With the new Matchmaking System, players will join into the lobby heist game mode with 1 minute cashout round system and 1 random weapon per round. GAMEPLAY FPS CAP INCREASED TO 75 As a constant process of optimization & improving the game performance, We have increased the max FPS limit to 75. CROUCH Delay added between two consecutive crouches removing crouch spam. Crouch camera movement made smooth, removing camera flicker.

Source

Steam News / 29 August 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.