Full notes
Full Rogue Heist update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Heisters, With our current Beta we have gathered lot of bug-reports and suggestions. As we are committed to involve community in every beta to get the real feedback, here is the list of issues and features added. Gameplay
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
Weapon switch animation added giving delay to weapon switch and fixed continuous firing of two guns
Game end fixed
Grenade throw animation and Arc added
UI
Hint Notification when any player enters the hacking zone... about what is happening or what to do
Push to Talk Icon will near on Teammate HUD Item
Markers on Screen for Point of Interest with Dynamic colour, distance and system
Functionality
Added Notify if Input Key Binding is already in use for some other action
Spawn Protection and occasional invincibility fixed
Matchmaking
6v6 matchmaking with automatic side selection with timer and certain bug fixes
Bug Fix
Shotgun, bolt action time gap, if anyone presses left click to fire, it starts to reload - FIXED
If got out of being tazed, suppose assault throws a grenade at you after getting out of being tazed, instead of dying, you get tazed again
Every character changes direction when package deposited in the team car
While hacking - you can shoot
While hacking - deploy shield while hacking animation, character movement gets back to normal and if you are in the region, you can continue the hacking.
While hacking, if someone disables your beacon and starts hacking, does not show your hacking failed. Instead lets you finish hacking makes the character stuck in the hackling loop and only can be fixed by starting hacking again and cancelling it. Also, the jump gets blocked. You can throw grenades while being tased throw grenade after death
Players can empty magazine and get infinite bullets by pressing 1 and 2 together
Shield jumps off if near a collision and deployed
When gets shot, direction indicator UI which shows where the bullet came from was not correct
Even after death, scope remains till the kill cam comes up. so you wouldn’t know whether you die or not
In rare cases scope stays behind and won't go off. even after death or even after switching classes it stays
Switch weapons while hacking. lets you shoot
Character movement restriction at game end
Sound
Weapon sounds remastered
Gameplay background music added
Thank you all for your patience and support whilst we address known bugs and completing the features list as per our year-long roadmap.
Source
Changelog.gg summarizes and formats this update. How we read updates.
