Full notes
Full Rising Spire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
Rising Spire changes
Thank you for playing Rising Spire! 💙
The first content patch in the game's Early Access stage is here, and it also includes lots of polish for already existing content and systems. Let's take a look!
New Content
New side quests
Take your time exploring Dohan, and you will be greeted with new faces, ready to send you in the jaws of dangers for some rewards that will definitely help you save the world, mhm.
New dialogue / character interactions
Won't go into spoilers, but I will tell you that we added a few more scenes where Atlas interacts with other characters to try and get an understanding of what is actually going on around him. Can't make any promises for Atlas himself, but it's sure to help you, the player!
Visual content
Added more flavor to the overworld. This includes lots of changes to the town of Dohan in particular, but also visual updates / more items in the Dohan Forest where the biggest part of Arc 1 takes place: new grasses, trees, landmarks, textures, and VFX.
Polished Content
Let's go over the updates that we've implemented for the content that was already in the game with the original Early Access launch.
Enemies and Combat
- General battle balanceincreased difficulty of standard enemies and minor boss battles
Reduced difficulty of the current final battle (if you managed to beat her before, hat's off to you, major respect)
Added more abilities to enemies
Added more animations to enemies
Battle UI updated
Battle scenes updated
In other words, the battles are generally more challenging, and also way better looking.
Party Members
Modified the starting stats values
Stats are now gained for all party members on combat level increase
Weapon mastery now increases base damage done with that particular weapon
Player Menu & General UI
Major changes to general appearance (and I mean major)
Increased inventory size
Added new icons for inventory items
Added currency and epitaph tracker in the inventory
Tooltip style changed to better accommodate various screen sizes
Added new rewards notifications system
Everything UI related got a facelift and is now more helpful for players.
Other
Camping can now be done at any time as means to fast forward from dawn to dusk, or dusk to dawn.
Journal updated both in terms of appearance, and also helpfulness (no more cryptic entries that tell you nothing about next steps).
Maps (M) have been updated in the Journal to better reflect each scene and to help you figure out which direction to go.
Each area has a distinct name now, displayed upon entering the scene. We know it's difficult to not get lost in a forest - this should make exploration much easier.
Bugs and known issues
Fixed several big and small bugs from the previous public patch
Known issue: the epitaph tracker will only start tracking the epitaphs after accepting Valentin's quest (previously read epitaphs will be tracked accordingly)
Known issue: the tooltips for the Twin Blades runes are missing description.
Aaand that's a general overview for today's update! If you find any bugs or issues, please reach out to let us know. You can open a discussion thread here on Steam, leave a comment to this update, or simply write to us on Discord - we have a dedicated channel for bug reporting and it's easier to ask for details and all that stuff. A huge thank you, this is much appreciated!
Enjoy, have fun, and let us know what you think!
Love, The LFB Studios team
Source
Changelog.gg summarizes and formats this update. How we read updates.
