HomeGamesUpdatesPricingMethodology
Steam News15 May 20251y ago

Rising Spire Devlog #5 - Act 1 Story Updates & More

As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2.

In this update6

Full notes

Full Rising Spire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions8 changes0 removals
  • Gameplay
  • Events
  • Fixes
  • UI and audio
changedAs we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter.
addedCutscenes & Narrative FlowNew storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context.
changedCutscenes & Narrative FlowLoad point scripted to ensure proper event flow
fixedQuest & Cutscene CleanupCutscenes debugged and progression issues resolved
addedQuest & Cutscene CleanupNew item recipes unlock through party interactions
addedEXP, Items, and Equipment AdjustmentsTo support smoother early progression and tie into new quests, we've tuned Act 1 & 2 systems to reflect the next phase of the journey.

Rising Spire changes

changedAs we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter.
addedNew storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context.
changedLoad point scripted to ensure proper event flow
fixedCutscenes debugged and progression issues resolved
addedNew item recipes unlock through party interactions

As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter.

Cutscenes & Narrative Flow

New storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context.

Fully Implemented:

  • Load point scripted to ensure proper event flow

  • Cutscenes with unique logic (based on info gained)

  • Scenes reflect narrative climax

  • Dialogue polish and party member interjections included

Act 1 Rework & Quest Polish

Act 1 has received a long-overdue narrative and mechanical sweep, aligning early-game scenes with our latest systems and standards.

Reworked Introduction

  • Rewritten opening with better pacing and tone

  • Seamless transition into existing content

Quest & Cutscene Cleanup

  • Cutscenes debugged and progression issues resolved

  • Polished party interactions and contextual moments

  • New item recipes unlock through party interactions

EXP, Items, and Equipment Adjustments

To support smoother early progression and tie into new quests, we've tuned Act 1 & 2 systems to reflect the next phase of the journey.

New Recipes & Item Use Formatting

  • Fixed usable item formatting (messages now consistent)

  • Each new party member now teaches new meal recipes

  • Bosses now grant a required material to upgrade specific weapons

Sword & Shield Prototype

  • Fully implemented and balanced

  • Granted through main storyline

  • Upgrade system tested and in place

Devlog & Community Scheduling

I’ve solidified the public posting rhythm, making it easier for you to follow along!

Ongoing Schedule

(to the best of my ability)

  • Devlog writing: Alternating Sundays

  • Steam posts: Following Thursdays

  • r/RisingSpire Devlog reminder: Fridays

  • Other subreddits: Wednesdays or Thursdays

Video Production & Trailer Prep

Behind the scenes, we’ve laid the foundation for our Act 2 trailer with the first storyboard pass and recording setup. Trailer beats scaffolded, and soon a new trailer!

Act 2 Update Polish

Playtesting across Acts 1 and 2 is in full swing as we push toward a clean, balanced update build. With new cutscenes, improved quests, and a refined early game, Rising Spire continues to evolve.

Next Devlog: Weapon Quests, Act 3 Begins

We’ll be diving into weapons, showing off the new sword and shield weapon and perhaps some improvements to the battle system! Plus, the first steps of Act 3 development has already begun so we should have some stuff to share!

What to expect in the next devlog:

  • Sword and Shield spotlight

  • First Act 3 Scenes – Drafting new environments and event logic

  • UI & Cutscene Tweaks – Ongoing visual polish

Thanks for being part of this journey. Your support keeps us energized as we push forward.

Support Rising Spire & Join the Community

You can help Rising Spire grow:

Source

Steam News / 15 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.