In this update6
Full notes
Full Rising Spire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- UI and audio
Rising Spire changes
As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter.
Cutscenes & Narrative Flow
New storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context.
Fully Implemented:
Load point scripted to ensure proper event flow
Cutscenes with unique logic (based on info gained)
Scenes reflect narrative climax
Dialogue polish and party member interjections included
Act 1 Rework & Quest Polish
Act 1 has received a long-overdue narrative and mechanical sweep, aligning early-game scenes with our latest systems and standards.
Reworked Introduction
Rewritten opening with better pacing and tone
Seamless transition into existing content
Quest & Cutscene Cleanup
Cutscenes debugged and progression issues resolved
Polished party interactions and contextual moments
New item recipes unlock through party interactions
EXP, Items, and Equipment Adjustments
To support smoother early progression and tie into new quests, we've tuned Act 1 & 2 systems to reflect the next phase of the journey.
New Recipes & Item Use Formatting
Fixed usable item formatting (messages now consistent)
Each new party member now teaches new meal recipes
Bosses now grant a required material to upgrade specific weapons
Sword & Shield Prototype
Fully implemented and balanced
Granted through main storyline
Upgrade system tested and in place
Devlog & Community Scheduling
I’ve solidified the public posting rhythm, making it easier for you to follow along!
Ongoing Schedule
(to the best of my ability)
Devlog writing: Alternating Sundays
Steam posts: Following Thursdays
r/RisingSpire Devlog reminder: Fridays
Other subreddits: Wednesdays or Thursdays
Video Production & Trailer Prep
Behind the scenes, we’ve laid the foundation for our Act 2 trailer with the first storyboard pass and recording setup. Trailer beats scaffolded, and soon a new trailer!
Act 2 Update Polish
Playtesting across Acts 1 and 2 is in full swing as we push toward a clean, balanced update build. With new cutscenes, improved quests, and a refined early game, Rising Spire continues to evolve.
Next Devlog: Weapon Quests, Act 3 Begins
We’ll be diving into weapons, showing off the new sword and shield weapon and perhaps some improvements to the battle system! Plus, the first steps of Act 3 development has already begun so we should have some stuff to share!
What to expect in the next devlog:
Sword and Shield spotlight
First Act 3 Scenes – Drafting new environments and event logic
UI & Cutscene Tweaks – Ongoing visual polish
Thanks for being part of this journey. Your support keeps us energized as we push forward.
Support Rising Spire & Join the Community
You can help Rising Spire grow:
Wishlist Rising Spire on Steam (it helps us massively!)
Join our Discord to chat, give feedback, and follow development
Spread the word – every recommendation helps an indie game like ours!
Source
Changelog.gg summarizes and formats this update. How we read updates.
