HomeGamesUpdatesPricingMethodology
Steam News6 April 20251y ago

Rising Spire Devlog #2 - Hunts, Fast Travel, & UI Upgrades

The best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting.

In this update2

Full notes

Full Rising Spire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions31 changes2 removals
  • Gameplay
  • Store
  • Events
  • UI and audio
  • Maps
  • Balance
addedThe best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting. This update focuses on making Rising Spire feel smoother, more rewarding, and more immersive than ever.
changedThe Hunting Guild – New Systems & ShopWhat started out as a small feature for one side quest has turned into a fully fledged system that allows players to take on combat-based challenges for rewards and spend their Guild Points (GP) in a dedicated shop.
changedHunting Board – Take On Deadly ChallengesCompleting a hunt grants rewards & deducts required items
changedHunting Board – Take On Deadly ChallengesUI needs a visual overhaul for clarity
removedHunting Board – Take On Deadly ChallengesPossible System Change: We’re considering removing “collect” hunts and instead making the guild shop a place to sell materials. This keeps the Hunting Board purely combat-focused.
changedHunting Guild Shop – Spend Your GPThe Hunting Guild Shop is now in its early stages, giving players a dedicated space to spend Guild Points (GP) on unique items. Initial Setup Complete:

Rising Spire changes

addedThe best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting. This update focuses on making Rising Spire feel smoother, more rewarding, and more immersive than ever.
changedWhat started out as a small feature for one side quest has turned into a fully fledged system that allows players to take on combat-based challenges for rewards and spend their Guild Points (GP) in a dedicated shop.
changedCompleting a hunt grants rewards & deducts required items
changedUI needs a visual overhaul for clarity
removedPossible System Change: We’re considering removing “collect” hunts and instead making the guild shop a place to sell materials. This keeps the Hunting Board purely combat-focused.

The best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting. This update focuses on making Rising Spire feel smoother, more rewarding, and more immersive than ever.

The Hunting Guild – New Systems & Shop

What started out as a small feature for one side quest has turned into a fully fledged system that allows players to take on combat-based challenges for rewards and spend their Guild Points (GP) in a dedicated shop.

Hunting Board – Take On Deadly Challenges

We've refined the Hunting Board to make taking on combat-based bounties more rewarding. Now Functional:

  • Hunt quests now track progress properly

  • Completing a hunt grants rewards & deducts required items

  • Hunts are marked complete if they’re non-repeatable

Still in Progress:

  • UI needs a visual overhaul for clarity

  • Finalizing a full list of initial hunts (per area)

  • Secret hunts (unlocked by completing certain quests) are still in testing

  • We’re discussing quick-view indicators to make it clear when a hunt is ready to turn in

Possible System Change: We’re considering removing “collect” hunts and instead making the guild shop a place to sell materials. This keeps the Hunting Board purely combat-focused.

Hunting Guild Shop – Spend Your GP

The Hunting Guild Shop is now in its early stages, giving players a dedicated space to spend Guild Points (GP) on unique items. Initial Setup Complete:

  • UI is functional but needs polish

  • Shop now properly displays two separate inventories

  • GP system works independently of normal currency

Still in Progress:

  • Finalizing item pricing & inventory balance

  • Making the shop interface less of an eyesore + Replacing the placeholder shop name/shop keeper

Fast Travel – No More Backtracking

We’ve implemented fast travel points across the map to make moving between key locations more seamless. Confirmed Working:

  • Fast travel now functions in Dohan, Grasslands, Zendalia, and Naurvik

  • Placement has been finalized for major landmarks

Still in Progress:

  • Adjusting spawn locations to ensure smooth player placement

  • Removing current location from fast travel options (because why would you teleport to where you already are?)

UI & Dialogue Improvements

We’ve also made small but impactful UI upgrades to improve readability and clarity. Dialogue System Upgrades:

  • Dialogue box & choice UI size improvements

  • Character portraits are scaled properly

Font Overhaul:

  • All in-game text has been updated to a new font for better readability

  • Built a custom font replacement tool to make future adjustments easier

Still in Progress:

  • Some elements still need resizing

  • We’ll be fine-tuning nameplate visibility to avoid clutter

Next Devlog: Combat, Economy & Final Act 2 Refinements

This update was focused on fast travel, UI upgrades, and the Hunting Guild, but next time, we’ll be covering major combat improvements, economy balancing, and final Act 2 story elements. What to expect in the next devlog::

  • Weapon Upgrades & Alchemy Adjustments - Introducing coin costs for better balance

  • Combat UI Refinements - Displaying Elixir & Food buffs directly in battle

  • Boss Battle Mechanics - Progress on new enemy encounters & combat systems

  • Act 2 Story Finalization - The last critical cutscenes and dialogue updates

  • New Hunts & Shop Rebalancing - Expanding late-game challenges and inventory options

With Act 2 nearly complete, we’re getting closer to shifting full focus to Act 3 - the final chapter of Rising Spire! Stay tuned.

Support Rising Spire & Join the Community The best way to help Rising Spire is to wishlist & spread the word.

  • Wishlist on Steam to stay updated

  • Join our Discord for behind-the-scenes development updates

  • Share the game with a friend - word of mouth is a huge boost for indie games

Thank you for following along - see you in the next devlog!

Source

Steam News / 6 April 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.