In this update10
Full notes
Full Rise of the Settlement update
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What changed
- Balance
- Gameplay
- Store
- Performance
- UI and audio
- Fixes
Rise of the Settlement changes
Greetings, Settlers ๐๏ธ
Version 0.0.9 marks one of the most important systemic updates so far in Rise of the Settlement.
With this release, the settlement economy begins evolving beyond simple production and stockpiling โ introducing the first step of a monetary ecosystem that will gradually reshape how people, buildings, and the settlement itself interact.
This is Phase 1 of the monetary system.
At the moment:
The settlement automatically buys all produced goods
Buildings and people use coins
Stockpiles continue to grow
The treasury will often go negative because production exceeds consumption
This imbalance is intentional for now.
The foundations are in place, but the follow-up systems โ including deeper trade balancing and stronger economic sinks โ will arrive in upcoming updates.
Think of Version 0.0.9 as laying the financial groundwork for a much larger economic simulation that is coming step by step.
Letโs dive in.
๐ฐ Monetary System โ Now Live
For the first time, coins are visible.
This update introduces three interconnected wealth layers, transforming the way your settlement operates:
๐ง Personal Wealth
Each person now:
Earns coins through work
Uses their income to purchase food, drinks, fuel, and tools
Saves coins in order to ascend the social ranks
Social promotion is no longer automatic โ it requires investment. However, each higher social class comes with greater needs and expectations, creating a dynamic balance between ambition and sustainability.
The population now behaves more like a living society rather than passive workers.
๐ญ Buildings Wealth
Buildings now:
Start with negative wealth (debt), the construction cost
Must generate revenue to recover from it
Need financial stability before further development
This system introduces strategic financial planning per building. Expansion without balance may lead to struggling infrastructure.
๐๏ธ Settlement Treasury
The Settlement Treasury now:
Automatically buys all produced goods
Sells materials to buildings for upgrades and production inputs
Collects fees when people advance socially
Can go negative if stocks grow without proper trade
Accumulated goods must be traded through caravans to convert stock into coins(will be added soon in later updates) Your settlement is now a real economy โ not just a storage hub.
A new question-mark help button has been added to wealth panels, clearly explaining how each wealth layer works and interacts.
๐ณ Monetary Tech Tree Integration
The monetary system is now integrated into the Tech Tree as unlockable nodes:
Personal Wealth
Building Wealth
Settlement Treasury
You unlock the economic complexity step by step as your settlement evolves.
โฌ๏ธ Max Level Increase
All buildings have been expanded:
Max Level increased from 5 โ 10
Added many additional worker slots
Boosted production capacity
This mechanism intends to reduce the need to duplicate the same building excessively. Your settlement can now grow deeper instead of wider.
To support the higher workforce capacity, Feast Quests have been improved to bring more people into the settlement.
๐ Cost of Living System
Society now truly consumes.
Each person:
Requires food, drinks, fuel, and tools based on social class
Uses earned coins to purchase daily needs
Tries to ascend socially using savings
Needs are now fully seasonal:
๐ฅ More fuel required in winter
๐บ More drinks required in summer
Higher rank = higher lifestyle expectations.
The social ladder is now meaningful.
๐ Bug Fixes
Added missing โConsumed Inโ / โProduced Inโ references for several resources
Fixed overlapping Needs dialogs
Fixed issue where consumed production resources counted negatively toward production quest progress
โ๏ธ Improvements
Adjusted production values on several buildings
Added new buildings for better production chain clarity:
Toolmaker
Fiber Processing
Fiber Drying
Doubled the number of people that can join after completing a Feast Quest
Adjusted several technology research costs
Added Leatherworking Atelier production recipe
Improved perk display information on the Development Path setup page
Major optimization of production processing
The game no longer feels heavy even with 50+ active buildings
Improved performance of overview information display
๐ชถ Final Notes
Version 0.0.9 transforms Rise of the Settlement from a production simulator into a living socio-economic system.
Your settlement now:
Earns
Spends
Invests
Grows
And can fall into debt
Balance, planning, and soon to come, trade becomes essential.
As always โ thank you for supporting the journey. Your feedback shapes every update.
๐ฎ Join our community: ๐ Discord Server
See you in the settlement.
โ Luki
Source
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