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Steam News26 October 20258mo ago

Rise of the Settlement – Dev Diary Community Update #13 version 0.0.3

Greetings settlers, 🏛️ The 0.0.3 update is here — and it’s all about giving life and individuality to your people!

In this update5

Full notes

Full Rise of the Settlement update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Compatibility
  • Server
addedGreetings settlers, 🏛️The 0.0.3 update is here — and it’s all about giving life and individuality to your people! This update focuses on population depth , adding perks , synergies , and several quality-of-life improvements .
added🌿 Main Feature: The Perk SystemYour villagers are no longer just workers — they now have unique abilities and traits that define how they live, work, and contribute to the settlement.
changed🌿 Main Feature: The Perk SystemBetter stamina management
changed🌿 Main Feature: The Perk SystemImproved trading and negotiations
fixed🛠️ Bug FixesFixed: Newly joined settlers had an unusually high initial drink demand .
fixed🛠️ Bug FixesFixed: Stamina sometimes displayed long decimal numbers.
production for balance: Wild food:6070Mproduction for balance: Wild food: increased, buffproduction for balance: Wild food: 60 → 70 Meat:58production for balance: Wild food: 60 → 70 Meat: increased, buffproduction for balance: Wild food: 60 → 70 Meat: 5 → 8 Fish:1012Wproduction for balance: Wild food: 60 → 70 Meat: 5 → 8 Fish: increased, buff

Rise of the Settlement changes

addedThe 0.0.3 update is here — and it’s all about giving life and individuality to your people! This update focuses on population depth , adding perks , synergies , and several quality-of-life improvements .
addedYour villagers are no longer just workers — they now have unique abilities and traits that define how they live, work, and contribute to the settlement.
changedBetter stamina management
changedImproved trading and negotiations
fixedFixed: Newly joined settlers had an unusually high initial drink demand .

Greetings settlers, 🏛️

The 0.0.3 update is here — and it’s all about giving life and individuality to your people! This update focuses on population depth, adding perks, synergies, and several quality-of-life improvements.

🌿 Main Feature: The Perk System

Your villagers are no longer just workers — they now have unique abilities and traits that define how they live, work, and contribute to the settlement.

🧩 Perk Categories

There are three categories of perks: Physical, Mental and Lifestyle.

Each person can have one perk from each category, allowing deep customization of your population.

⚠️ Permanent Choices

Once a perk is selected, it cannot be unselected, so choose wisely! Each perk has stat prerequisites, ensuring only capable individuals can master certain abilities.

⚙️ Everyday Benefits

Perks affect the daily life of your people — providing bonuses like:

  • Faster production

  • Better stamina management

  • Improved trading and negotiations

  • Faster specialization in their professions

Synergies

Some perks combine to form powerful synergies that grant additional effects and benefits. However, not all perks are compatible — you’ll need to experiment to uncover the strongest combinations.

🛠️ Bug Fixes

  • Fixed: Newly joined settlers had an unusually high initial drink demand.

  • Fixed: Stamina sometimes displayed long decimal numbers.

  • FixedRemoved Civic Beginnings objective that was blocking progression.
  • FixedRemoved redundant additional resources (like straws) from building output lists.
  • Fixed: Quest button sometimes did not enable automatically.

  • Fixed: Needs fulfillment could exceed 100%.

  • Fixed: Fuel and tools fulfillment were not visible in the last column.

  • Fixed: Worker slots now automatically update when upgrading buildings.

  • Fixed: Feast quest button could be active even without enough food.

⚙️ Improvements

  • Improved compatibility across different screen resolutions.

  • Increased production for balance:

    • Wild food: 60 → 70

    • Meat: 5 → 8

    • Fish: 10 → 12

    • Wood: 6 → 8

    • Branches: 15 → 20

  • Added search and filter options for:

    • Population list

    • Production buildings

    • Trade / barter list

  • Unified search & filter design across all panels (quests, missions, etc.).

  • Enhanced left-side navigation buttons — now more visible (maybe too visible 😅).

  • Chronicle button now toggles the dialog.

  • Production building cards can now be re-ordered.

  • Added additional information for resources already tradable in the Barter Hall.

  • Added tutorial for October’s new features.

  • Tutorial progress is now saved — it will remember if you’ve completed it (no more replaying it on new or loaded games).

🪶 Final Notes

This update continues our focus on making your settlement feel alive — with more personality, progression, and meaningful choices.

Thank you for all your feedback and support — every suggestion helps shape Rise of the Settlement into the world we’re building together. 💛

🎮 Join our community: 👉 Discord Server

Let’s continue this journey together!

— Luki

Source

Steam News / 26 October 2025

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