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Steam News4 May 20233y ago

Happy Steam Launch 3rd Anniversary, Rise of the Foederati!

Hello there, folks. It's been three years since we officially launched Rise of the Foederati on Steam as an Early Access title. It has been a while since our last update, and we have not brought you news because...

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Hello there, folks. It's been three years since we officially launched Rise of the Foederati on Steam as an Early Access title. It has been a while since our last update, and we have not brought you news because... well, there isn't enough content for us to update you guys as newsworthy, unfortunately. This year has been very hectic for us; we hired new programmers to aid in our title, but it has been difficult to put them on tracks with our project. Our previous lead programmer unfortunately was not with our project for some time. On a good note, however, is that he is partially back in development.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedHello there, folks. It's been three years since we officially launched Rise of the Foederati on Steam as an Early Access title. It has been a while since our last update, and we have not brought you news because... well, there isn't enough content for us to update you guys as newsworthy, unfortunately. This year has been very hectic for us; we hired new programmers to aid in our title, but it has been difficult to put them on tracks with our project. Our previous lead programmer unfortunately was not with our project for some time. On a good note, however, is that he is partially back in development.
addedOur lead sprite and animation artist has a nasty injury and cannot draw as often as he did, leaving us to start a new hiring process for new artists that can fill in for him in our campaign demands.
addedWe appreciate your patience while we navigate through these tormentous waters. It has not been easy for us to recover our old pace, and the changes to the project mean we can provide more, in less time, but until we can solve our team issues, unfortunately, our news will be dedicated on revealing tidbits of material that is ready. As always, we promise to reveal more as new things are being done; our new cutscene creator requires some fleshing out before it can be used, but its almost ready. A test run of the campaign's first chapter is also on the works so you guys can feel how a single player experience is compared to multiplayer-only.

Rise of the Foederati changes

addedHello there, folks. It's been three years since we officially launched Rise of the Foederati on Steam as an Early Access title. It has been a while since our last update, and we have not brought you news because... well, there isn't enough content for us to update you guys as newsworthy, unfortunately. This year has been very hectic for us; we hired new programmers to aid in our title, but it has been difficult to put them on tracks with our project. Our previous lead programmer unfortunately was not with our project for some time. On a good note, however, is that he is partially back in development.
addedOur lead sprite and animation artist has a nasty injury and cannot draw as often as he did, leaving us to start a new hiring process for new artists that can fill in for him in our campaign demands.
addedWe appreciate your patience while we navigate through these tormentous waters. It has not been easy for us to recover our old pace, and the changes to the project mean we can provide more, in less time, but until we can solve our team issues, unfortunately, our news will be dedicated on revealing tidbits of material that is ready. As always, we promise to reveal more as new things are being done; our new cutscene creator requires some fleshing out before it can be used, but its almost ready. A test run of the campaign's first chapter is also on the works so you guys can feel how a single player experience is compared to multiplayer-only.

Our lead sprite and animation artist has a nasty injury and cannot draw as often as he did, leaving us to start a new hiring process for new artists that can fill in for him in our campaign demands.

Meanwhile, structurally, our campaign script is almost done, so we know already how it will start and end with many details already previewed here in the News segment. Some details are pending because of our artist issues, such as the amount of supporting characters, but its something we can work with and solve later.

We appreciate your patience while we navigate through these tormentous waters. It has not been easy for us to recover our old pace, and the changes to the project mean we can provide more, in less time, but until we can solve our team issues, unfortunately, our news will be dedicated on revealing tidbits of material that is ready. As always, we promise to reveal more as new things are being done; our new cutscene creator requires some fleshing out before it can be used, but its almost ready. A test run of the campaign's first chapter is also on the works so you guys can feel how a single player experience is compared to multiplayer-only.

Source

Steam News / 4 May 2023

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