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Steam News29 May 20242y ago

Update 1.8.1

Hello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far.

Full notes

Full Rise of the Foederati update

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Repeated intro

Hello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-Dev's main developer's family recover from the loss of a dear family member.

What changed

0 fixes1 addition0 changes1 removal
  • Gameplay
removedHello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-Dev's main developer's family recover from the loss of a dear family member.
addedNot everything is bad news. Hyperkinetic has been a great partner so far with us and now has most of the knowledge of our code. This will help in the future with faster updates, but it'll require the subversion client to be restored. I hope everyone has a nice weekend!

Rise of the Foederati changes

removedHello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-Dev's main developer's family recover from the loss of a dear family member.
addedNot everything is bad news. Hyperkinetic has been a great partner so far with us and now has most of the knowledge of our code. This will help in the future with faster updates, but it'll require the subversion client to be restored. I hope everyone has a nice weekend!

Since we are disallowed to use it, our updates and files have been transferred manually, which increases our time drastically. Internally, we decided to let our subversion client resolve their internal issues while we develop our campaign.

Though we are behind in programming, our artwork and animation has been going fast. We have a script ready and expect everyone to like this small preamble to our main campaign, as a prelude that is actually an epilogue. You'll guys know more details in a few.

Not everything is bad news. Hyperkinetic has been a great partner so far with us and now has most of the knowledge of our code. This will help in the future with faster updates, but it'll require the subversion client to be restored. I hope everyone has a nice weekend!

Fixes:

  • Some units were having a red glow when attacked (Visigoth units) others aren't (Frankish units like Trustismanne and Galikakus)

  • Units were playing both Hurt and Defeat animations when defeated; should go direct to Defeated

Source

Steam News / 29 May 2024

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