What changed
0 fixes3 additions0 changes0 removals
addedYou may have noticed we did not have a two-year anniversary Steam launch message on May 4th. We didnt post anything because there is very little to show in the ways of content update. Currently, as it is, our project is halted on the programming side, because of a shieldwall/animation bug that needs fixing. Until it is, all of our units use the same system that may cause game inconsistencies. We have new units, new tribes and the map exploration mechanic to develop ASAP and we were supposed to deliver it by April of this year.
addedOur team consists of one lead programmer, a game designer and several artists, with another person working in the background as the bridge to accounting, business and so forth. Our programmer has been facing personal and working-related issues that kept him from further developing as required, and we gave several months for the situation to resolve. It didnt, so we discussed and came with the solution to hire additional programmers for our project. The new programmers will need a month or so to understand the code initially; we expect them to be fully integrated by end of June/first week of July.
addedFurther details will be given in the future. As always, thank you for your patience, and hoping that there is enough transparency with you, our communications are fully open for suggestions, feedback and chatting. Our next update will give details on the fifth tribe being installed, as well as a full analysis of the new upcoming units for existing tribes.
Rise of the Foederati changes
addedYou may have noticed we did not have a two-year anniversary Steam launch message on May 4th. We didnt post anything because there is very little to show in the ways of content update. Currently, as it is, our project is halted on the programming side, because of a shieldwall/animation bug that needs fixing. Until it is, all of our units use the same system that may cause game inconsistencies. We have new units, new tribes and the map exploration mechanic to develop ASAP and we were supposed to deliver it by April of this year.
addedOur team consists of one lead programmer, a game designer and several artists, with another person working in the background as the bridge to accounting, business and so forth. Our programmer has been facing personal and working-related issues that kept him from further developing as required, and we gave several months for the situation to resolve. It didnt, so we discussed and came with the solution to hire additional programmers for our project. The new programmers will need a month or so to understand the code initially; we expect them to be fully integrated by end of June/first week of July.
addedFurther details will be given in the future. As always, thank you for your patience, and hoping that there is enough transparency with you, our communications are fully open for suggestions, feedback and chatting. Our next update will give details on the fifth tribe being installed, as well as a full analysis of the new upcoming units for existing tribes.
Hi there, its been a while.
You may have noticed we did not have a two-year anniversary Steam launch message on May 4th. We didnt post anything because there is very little to show in the ways of content update. Currently, as it is, our project is halted on the programming side, because of a shieldwall/animation bug that needs fixing. Until it is, all of our units use the same system that may cause game inconsistencies. We have new units, new tribes and the map exploration mechanic to develop ASAP and we were supposed to deliver it by April of this year.
Our team consists of one lead programmer, a game designer and several artists, with another person working in the background as the bridge to accounting, business and so forth. Our programmer has been facing personal and working-related issues that kept him from further developing as required, and we gave several months for the situation to resolve. It didnt, so we discussed and came with the solution to hire additional programmers for our project. The new programmers will need a month or so to understand the code initially; we expect them to be fully integrated by end of June/first week of July.
Today, our game has a lot to show on the artistic side, but development-wise, we admit we are very late. But because we did not have a clear way to resolve it until now, we decided to wait until we did, and this is our plan for 2022; have additional progammers working to clear this gap and put ourselves together to the timeline once again.
All this being said, there are talks to develop a first single-player campaign before the multiplayer side. Its a huge demand from people interested in the game to have something for those willing to play by themselves, and its something we promised to deliver once our multiplayer side was already working. This may change due to the problems we are facing. This campaign is already written on the backend, only requiring detailing on how to go forth with it. Players will play as a Visigoth captain under the direct command of Prince Euric to dethrone his older brother, the king of Visigoths, Theodoric II.
Further details will be given in the future. As always, thank you for your patience, and hoping that there is enough transparency with you, our communications are fully open for suggestions, feedback and chatting. Our next update will give details on the fifth tribe being installed, as well as a full analysis of the new upcoming units for existing tribes.