HomeGamesUpdatesPricingMethodology
Steam News29 September 20214y ago

Patch 1.7.6 (Documentation of Patches 1.7.1-1.7.6)

Hi, we've been working on our newest update and made several fixes. For purposes of documentation, below are the changes made in the six patches we released ever since the 1.7.0: Patch 1.7.1 - 1.7.

Full notes

Full Rise of the Foederati update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes3 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedAdded: Tribal Abilities list will show abilities for the currently 4 usable tribes (hovering the icon of a tribal ability should show description of a level 1 of it).
addedAdded: profile previewing in home screen & lobby.
fixedFixed: breaking error when generating warbands.
fixedFixed: steam cloud and saving not working properly.
fixedFixed: Calculated stamina regeneration value was applied to health instead of stamina.
fixedFixed: Integer overflow when calculating unit battle value.

Rise of the Foederati changes

addedAdded: Tribal Abilities list will show abilities for the currently 4 usable tribes (hovering the icon of a tribal ability should show description of a level 1 of it).
addedAdded: profile previewing in home screen & lobby.
fixedFixed: breaking error when generating warbands.
fixedFixed: steam cloud and saving not working properly.
fixedFixed: Calculated stamina regeneration value was applied to health instead of stamina.

Hi, we've been working on our newest update and made several fixes. For purposes of documentation, below are the changes made in the six patches we released ever since the 1.7.0:

Patch 1.7.1 - 1.7.6

  • Added: Tribal Abilities list will show abilities for the currently 4 usable tribes (hovering the icon of a tribal ability should show description of a level 1 of it).

  • Added: profile previewing in home screen & lobby.

  • Fixed: breaking error when generating warbands.

  • Fixed: steam cloud and saving not working properly.

  • Fixed: Calculated stamina regeneration value was applied to health instead of stamina.

  • Fixed: Integer overflow when calculating unit battle value.

  • Fixed: Multiple corrupt attack animations.

  • Fixed: Boga Aihwudrauhts visual stances and undeployability issues.

  • Fixed: Frankish Galikakus axe animation state wasn't playable.

  • Fixed: Breaking error when using leader commands.

  • Fixed: Charging units were taking paths outside their movement range.

  • Fixed: Counter-intuitive target selection for charge attacks, it now functions like normal target selection.

  • Fixed: Charge attacks stamina cost were negating partial cost of the movement, thus not costing the same as the visual cost.

  • Fixed: Units were able to move sometimes even though movement cost of the entire path exceeded their stamina.

  • Fixed: Sometimes free attacks and these that don't count in the attack chain were not treated as such and were still costly.

This weekend we will release a new Suebian unit, stay tuned.

Source

Steam News / 29 September 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.