Full notes
Full Rise of the Foederati update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Rise of the Foederati changes
Hi, we've been working on our newest update and made several fixes. For purposes of documentation, below are the changes made in the six patches we released ever since the 1.7.0:
Patch 1.7.1 - 1.7.6
Added: Tribal Abilities list will show abilities for the currently 4 usable tribes (hovering the icon of a tribal ability should show description of a level 1 of it).
Added: profile previewing in home screen & lobby.
Fixed: breaking error when generating warbands.
Fixed: steam cloud and saving not working properly.
Fixed: Calculated stamina regeneration value was applied to health instead of stamina.
Fixed: Integer overflow when calculating unit battle value.
Fixed: Multiple corrupt attack animations.
Fixed: Boga Aihwudrauhts visual stances and undeployability issues.
Fixed: Frankish Galikakus axe animation state wasn't playable.
Fixed: Breaking error when using leader commands.
Fixed: Charging units were taking paths outside their movement range.
Fixed: Counter-intuitive target selection for charge attacks, it now functions like normal target selection.
Fixed: Charge attacks stamina cost were negating partial cost of the movement, thus not costing the same as the visual cost.
Fixed: Units were able to move sometimes even though movement cost of the entire path exceeded their stamina.
Fixed: Sometimes free attacks and these that don't count in the attack chain were not treated as such and were still costly.
This weekend we will release a new Suebian unit, stay tuned.
Source
Changelog.gg summarizes and formats this update. How we read updates.
