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Steam News13 March 20215y ago

Update 1.6.3

Hi there. Did you get tired of getting fixes? Hope not, because we will keep fixing things and adding things until you wish we didn't!! As previously, we still are animating the new units, so no new soldiers for now.

Full notes

Full Rise of the Foederati update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Balance
addedHi there. Did you get tired of getting fixes? Hope not, because we will keep fixing things and adding things until you wish we didn't!!
changedAs previously, we still are animating the new units, so no new soldiers for now.
fixedFixed: Second attack on chain is not accounting extra stamina cost (only found on Quick attacks) Changed: Attack chain stamina cost multipliers. Changed: Javelins' Critical Hit chance reduced from 10% to 5%. Changed: Medium Armor should now be more effective at reducing damage. Added: Pause/Continue offline game shortcut (Spacebar). Added: Music tones based on the win/defeat type of the battle. Added: Warband Power attribute, a hidden attribute calculated by the overall levels of your units in your Warband and the classes they have. Units with higher pay have higher power levels than those with lower pay but the same level. Your deployed units follow this same calculation. Added: Heroic win and Humiliating defeat - You get a Heroic Win if your win a battle when outnumbered 3 to 1 or more, OR if the enemy's deployed power is twice or more of your own. If you, instead, outnumber the enemy, but his deployed power is STILL twice or more than your own deployed units, then the results will never be Heroic Wins. Similarly, if you lose to an enemy which achieved a Heroic Win, you will get a Humiliating Defeat. - You get NO end-of-battle experience if you suffer a Humiliating Defeat (units still develop their skills, though). If you get a Heroic Win, you get half of the experience your enemy would get normally for his defeat. (Example: If the win was not Heroic, and would be a Clear Victory; you'd get 100xp and your enemy 50xp. This means if the victory is Heroic, your units get 125xp, and your enemy gets NO end-battle experience).

Rise of the Foederati changes

addedHi there. Did you get tired of getting fixes? Hope not, because we will keep fixing things and adding things until you wish we didn't!!
changedAs previously, we still are animating the new units, so no new soldiers for now.
fixedFixed: Second attack on chain is not accounting extra stamina cost (only found on Quick attacks) Changed: Attack chain stamina cost multipliers. Changed: Javelins' Critical Hit chance reduced from 10% to 5%. Changed: Medium Armor should now be more effective at reducing damage. Added: Pause/Continue offline game shortcut (Spacebar). Added: Music tones based on the win/defeat type of the battle. Added: Warband Power attribute, a hidden attribute calculated by the overall levels of your units in your Warband and the classes they have. Units with higher pay have higher power levels than those with lower pay but the same level. Your deployed units follow this same calculation. Added: Heroic win and Humiliating defeat - You get a Heroic Win if your win a battle when outnumbered 3 to 1 or more, OR if the enemy's deployed power is twice or more of your own. If you, instead, outnumber the enemy, but his deployed power is STILL twice or more than your own deployed units, then the results will never be Heroic Wins. Similarly, if you lose to an enemy which achieved a Heroic Win, you will get a Humiliating Defeat. - You get NO end-of-battle experience if you suffer a Humiliating Defeat (units still develop their skills, though). If you get a Heroic Win, you get half of the experience your enemy would get normally for his defeat. (Example: If the win was not Heroic, and would be a Clear Victory; you'd get 100xp and your enemy 50xp. This means if the victory is Heroic, your units get 125xp, and your enemy gets NO end-battle experience).

Hi there. Did you get tired of getting fixes? Hope not, because we will keep fixing things and adding things until you wish we didn't!!

As previously, we still are animating the new units, so no new soldiers for now.

  • FixedSecond attack on chain is not accounting extra stamina cost (only found on Quick attacks) Changed: Attack chain stamina cost multipliers. Changed: Javelins' Critical Hit chance reduced from 10% to 5%. Changed: Medium Armor should now be more effective at reducing damage. Added: Pause/Continue offline game shortcut (Spacebar). Added: Music tones based on the win/defeat type of the battle. Added: Warband Power attribute, a hidden attribute calculated by the overall levels of your units in your Warband and the classes they have. Units with higher pay have higher power levels than those with lower pay but the same level. Your deployed units follow this same calculation. Added: Heroic win and Humiliating defeat - You get a Heroic Win if your win a battle when outnumbered 3 to 1 or more, OR if the enemy's deployed power is twice or more of your own. If you, instead, outnumber the enemy, but his deployed power is STILL twice or more than your own deployed units, then the results will never be Heroic Wins. Similarly, if you lose to an enemy which achieved a Heroic Win, you will get a Humiliating Defeat. - You get NO end-of-battle experience if you suffer a Humiliating Defeat (units still develop their skills, though). If you get a Heroic Win, you get half of the experience your enemy would get normally for his defeat. (Example: If the win was not Heroic, and would be a Clear Victory; you'd get 100xp and your enemy 50xp. This means if the victory is Heroic, your units get 125xp, and your enemy gets NO end-battle experience).

Source

Steam News / 13 March 2021

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