Rise of Piracy
Steam News 19 March 20262mo ago

Patch 35

Ahoy Mateys!, Some big changes and bug fixes coming in today. Enjoy :) New Minimum crews are now "required to operate a vessel. Sailors affects speed & turn speed. (Campaign and Battlemap) Gunners affects reload speed.…

Update log

Full Rise of Piracy update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes3 additions6 changes3 removals
  • Balance
  • Gameplay
  • Fixes
addedNewAdded a grape shot resistance level for all ships especially with lower decks.
addedNewAdded F7 display to the on screen controls list.
changedNewChanged spawn positions and method across all encounters and battles.
removedFixesRemoved some incorrect crew data from previous issue.
fixedFixesFixed issue where campaign ships were super overloaded.
fixedFixesFixed issue where Mayors would close shop before interacting with player.

Ahoy Mateys!,

Some big changes and bug fixes coming in today. Enjoy :)

New

  • Minimum crews are now "required to operate a vessel. Sailors affects speed & turn speed. (Campaign and Battlemap) Gunners affects reload speed. Officers affects max engagement Range.

  • Primary source factions now assigned to ships in equal distribution.

  • Added a grape shot resistance level for all ships especially with lower decks.

  • Added F7 display to the on screen controls list.

  • CTRL+Clicking on the ship wheel will send the order to every ship in your selection.

  • ALT+Clicking on the ship wheel will send order to all of your ships.

  • You can now set default hotkeys for your ships in the Ship Formation screen. These hotkeys will follow you into battle so you don't have to re-assign them every time.

  • Characters that deploy with land cannons will now attempt to occupy them on arrival.

  • Cargo and Crew now unload from ships as you're selling them.

  • Ships sold by player now appear in the Shipyard for Repurchase.

  • Ships sold to Islands now decrease the island wealth (Can go into debt).

  • Changed spawn positions and method across all encounters and battles.

Fixes

  • Removed some incorrect crew data from previous issue.

  • Fixed issue where campaign ships were super overloaded.

  • Fixed issue where Mayors would close shop before interacting with player.

  • Fixed major issue with orders being ignored after a flagship changes.

  • Fixed very frustrating issue where ships would sometimes spawn outside navigable areas.

  • Fixed issue with double-tapping hotkeys not panning to the units.

  • Fixed issue where inventories of ships are sometimes completely empty.

Changes

  • Telescope now shows from above the Crows Nest / flag.

  • Increased normal building hp.

  • Increased Tower hp.

  • Purchased ships no longer come with a Skeleton Crew.

  • Reduced the amount of gold required for negotiations with enemy factions.

  • Rebalanced the NPC fleet growth rate.

  • Minimum crew are no longer able to be deployed.

  • Added a deployment limit of 700 troops.

  • Buffed player soldier troops.

  • Nerfed tribal soldiers.

  • Updated some Instruction texts for control availability.

Big thanks to everyone on the Test Branch giving the patch a go this week. Alot of nice improvements and balance changes included as a result of your feedback.

Here is the link to the discord where most tracking / communication is happening: https://discord.gg/Ws9fjmHP5U

Happy hunting!, John

Source

Steam News / 19 March 2026

Open original