Update archive
Latest Rise of Piracy updates
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42.2 Hotfix
Fixes * Fixed physics issue on cannonballs that were previously used in pooling for bombarding, causing them to miss. Changes * Cleaned up some logging. Here is the link to the discord where most tracking / communicatio…
42.1 Hotfix
Fixes Fixed issue with Difficulty Settings not applying correctly Fixed directional issue for difficulty settings in Claiming ships. Fixed bombard inaccuracy issue. (Always falling short by a factor of 1-10%) Fixed a fe…
Patch 42 - Regular Update, Bug Fixes, QOL, Ground Combat, Difficulty
Ahoy Mateys! Today's regular patch is mostly driven by fixes and enhancing some of the existing newer systems. I also managed to work in some of the most heavily requested QOL and improved overall stability. There was a…
Patch 41 - Regular Update, Formation changes, Game Speed changes & QOL
Ahoy again Mateys! Fairly large regular update fairly quickly after Major Update 40! This update focuses mostly on QOL and some of the most requested features to make your playthrough that bit more enjoyable. Movable UI…
40.1 Hotfix
Hi folks, quick hotfix to move the spawn position for the Invasion tutorial close to the context island. Here is the link to the discord where most tracking / communication is happening: https://discord.gg/Ws9fjmHP5U
Major Update- 2 Months in Early Access!
Howdy folks! Today we celebrate 2 months in Early Access! I really wanted to make update 40 extra special so I tried my best to make it as feature rich with the things most heavily requested by you folks. Manage Settlem…
39.6 Hotfix
Fixes Fixed awkward encoding issue when trying to create characters / load games after last weeks Daylight Savings Time changes in some locales. Shoutout to Sven on the discord for his efforts helping debug this one. Th…
39.5 Hotfix and small patch.
A new way to play as Brawler - if you've already chosen this class and are mid-way through the campaign, you can double-up the upgrades on your ships, but you'll be restricted to 5 ships if you lose any or wish to purch…
Patch 39 - Marque, Class Changes & Regular Update
Ahoy mateys! With update 39 comes some major changes to play styles & mechanics! Letters of Marque were available in the game but the rarity & availability was always a problem for folks. From listening to your feedback…
38.5 Hotfix
Fixes * Fixed historic mission issue pre-37 that was messing with Loot gathering logic for Encounters.
38 Hotfix and Small Patch
New * Random Deployment will first send Sailor / Musket and Pistoleer units. Fixes * Added some safety around Encounters and the Loot Screen (for historic pre-patch records.) This has caused some issues since #37 if you…
Hotfix 37.5
Hi folks - Small Hotfix for the previous update. New Building smoke now expires after a time (performance improvement on larger maps especially) Changes Removed a graphical feature that was causing some strange fog outl…
Patch 37 & Roadmap Update!
Ahoy Mateys! Things are moving steadily along! With this patch, the FPS drop when near water has been finally identified and patched out. This was actually holding back a lot of frames even when away from water, especia…
First Major Update, 1 Month in Early Access.
1 Month in Early Access! Ahoy! First off, a massive thank you to everyone who has tried the game, given feedback, reported bugs, and dropped a review! We had a rocky beginning but recovered well & I'm delighted that so…
35.5 Hotfix
35.5 New Overloading a ship now has a separate fill percentage gauge on the Drydock. Fixes Fixed issue resetting default crew from Min Crew Changes Transport Fleets and Main NPC fleets have had their appearance changed…
Patch 35
Ahoy Mateys!, Some big changes and bug fixes coming in today. Enjoy :) New Minimum crews are now "required to operate a vessel. Sailors affects speed & turn speed. (Campaign and Battlemap) Gunners affects reload speed.…
34 Stability Update
Howdy folks, a larger build this time to finish up the week. Plenty of balance fixes, aggression changes and a big rework of some core systems. This should eliminate alot of the pain points that we've been getting stung…
33 Hotfix and Overloaded ships.
Hi folks, decided to push this early as it addresses an issue that a fair few of you have reported today. Thank you very much for your help tracking this one down. After your first visit to an island, you'll now be hit…
Patch 32 - Dismiss Troops, Upgrades Screen and some small fixes, and QOL.
New Added ability to "dismiss" troops and Destroy items from the Drydock screen. (RMB on an item to permanently delete it.) Player entering island screen now causes ships in pursuit to disengage. Fixes Changing the Allo…
31.5 Hotfix & Default Names fix.
To aid in the tracking of bugs & issues I've decided to fix up the names today also. For those of you who would like to update an existing campaigns island and fleet names, just hit F2 with cheats enabled and run the co…
