Update log
Full Rise of Piracy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Maps
- Fixes
Ahoy again Mateys!
Fairly large regular update fairly quickly after Major Update 40! This update focuses mostly on QOL and some of the most requested features to make your playthrough that bit more enjoyable.
Movable UI!
I've added one of the top requested UI changes - the ability to undock and move around the bottom bar popups. Alot of folks with the larger monitors will no doubt enjoy the fact that these can now be individually resized also! To access this functionality hit the "hamburger" on each of the popups. You'll then be able to resize, "keep open" and move the items around the screen to wherever you'd like.
Change the Flow of Time in Battle Modes!
Some of you have expressed that the movement of the ships and deployment / movement of troops is too slow - so I've (kinda reluctantly!) added a way for you to speed up and slow down time. Please note that this is something that can mess with the physics within the game especially in larger fights! I'll be working on optimizing the impact but please do let me know if you experience any major issues.
To access this functionality - during a battle - hit Numpad + or Minus. This will allow you to increase the timescale in iterations of halves, up to 5x normal speed. You can also use it to bring it down to half normal speed if you'd like. Hit Numpad * to reset the timescale back to normal.
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Starting Fleet Rotations!
Another heavily requested feature from you fine folks! You can now customize the facing direction of your ships in battle. Some of the functionality of this screen is very unrealised and unsurfaced but I intend to surface it more as time goes on.
To change the starting facing direction of any ship in your fleet, use mouse-scroll inside the Fleet Formation screen. You'll notice the arrow around the ship will change. Currently I have limited this to snap in 90 degree angles, but that may change with your feedback :)
Review Fleet Mode!
You can now view your fleet at any time without having to go into battle. Much like the Visit mode, you can hit the Eye icon inside the Fleet popup at any time to load into a battle map without any fighting. You can then survey your fleet & make sure you've got your formation just right.
Manage Settlement
More groundwork has been done on some of the other screens in Manage Settlement. I'm hoping to have some more ready before the next Major update :) Alot of extra resources and items are required for these screens so your patience is appreciated as we chip away at this task :)
Here is the full list of items completed for this update:
New
Bottom-Bar Popups on the Campaign Screen are now undockable / draggable / Pinnable and Resizable.
- CosmeticTimescale changeshitting NUMPAD + / - to change time speed during battle and NUMPAD * to reset.
Added starting rotation to Formation setup screen (Mouse Scroll on top of a ship marker.)
Review Fleet mode! You can now view your fleet setup / rotations and all in a safe environment similar to "Visit mode". Hit the view button in the Fleet Popup.
More groundwork and scaffolding done for the Manage Settlement: Production and Building screens.
Fixes
Fixed formation issue when setting follow targets & offsets.
Fixed formations sometimes spawning super close to land.
Fixed issue with Chain and Grape shot sharing auto-range
Source
