Full notes
Full Rise of Industry 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Maps
Rise of Industry 2 changes
Please find below the list of fixes and additions in update 1.0.4.
- More variants added for character portrait generation
- Conveyors should be fixed and properly moving goods between complexes
- Chemical production now has storage for fertilizer
- Selling byproducts to the harbor should now be enabled
- New desert/southwest versions of water and oil deposit markings to better match the biome
- Airplane storage and delivery repaired - you can have planes picked up directly from the manufactuirng complex
- Nuclear Waste Dump is now available in a waste complex
- Fertilizer now available in the tree farm complex
- [BUG FIX] Confident trait was not applying 10% happiness reduction
- [BUG FIX] Double executives sometimes getting generated at victory grant
- [BUG FIX] Resolution changing to lowest when switching between systems
- [BUG FIX] Byproduct display in complex overview was not showing the daily amount
- [BUG FIX] Display error when setting up a byproduct delivery
- [BUG FIX] Pattern under the electrical pylons wasn't dithering properly
- [BUG FIX] Sugar factory was changing LOD too soon
- [BUG FIX] An auto parts contract was missing medium and large sales agreements
- [BUG FIX] A tire sales agreement was missing large option
- A few typos and minor text edits
Thank you for your continued support for everyone who has reported issues or helped out on our Discord!
We look forward to making more improvements in the coming updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
