HomeGamesUpdatesPricingMethodology
Steam News11 June 20251y ago

1.0.5 is now live with some updates and fixes

Here's what's new, fixed and updated in 1.0.5! - When declining a union-requested pay raise, the notifs would happen every day and that should no longer be the case - Some saved games (especially in Chandler) were not r

Full notes

Full Rise of Industry 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Fixes
  • Server
fixedHere's what's new, fixed and updated in 1.0.5!
addedWhen declining a union-requested pay raise, the notifs would happen every day and that should no longer be the case - Some saved games (especially in Chandler) were not reloading properly - Adding 3 executives when starting a new scenario, sometimes only brought along two instead of three - Shutting down gas/oil connectos should prevent them from sending resources into the larger distribution network - [BUG FIX] Fog VFX don't unload sometimes when switching between scenarios/maps - [BUG FIX] On contracts dialog, logos for other companies weren't changing correctly - [BUG FIX] When selecting a corporate strategy, the indicator was facing the wrong way - [BUG FIX] Sometimes some complexes would remain in shutdown mode after an accident long after they should have started functioning again - [BUG FIX] Disconnecting pipes sometimes caused a larger failure of deliveries - [BUG FIX] Moving an executive that you're actively hiring for sends the existing one into a void - [BUG FIX] Sometimes reassigned keybindings weren't "sticking" between sessions

Rise of Industry 2 changes

fixedHere's what's new, fixed and updated in 1.0.5!
addedWhen declining a union-requested pay raise, the notifs would happen every day and that should no longer be the case - Some saved games (especially in Chandler) were not reloading properly - Adding 3 executives when starting a new scenario, sometimes only brought along two instead of three - Shutting down gas/oil connectos should prevent them from sending resources into the larger distribution network - [BUG FIX] Fog VFX don't unload sometimes when switching between scenarios/maps - [BUG FIX] On contracts dialog, logos for other companies weren't changing correctly - [BUG FIX] When selecting a corporate strategy, the indicator was facing the wrong way - [BUG FIX] Sometimes some complexes would remain in shutdown mode after an accident long after they should have started functioning again - [BUG FIX] Disconnecting pipes sometimes caused a larger failure of deliveries - [BUG FIX] Moving an executive that you're actively hiring for sends the existing one into a void - [BUG FIX] Sometimes reassigned keybindings weren't "sticking" between sessions

Here's what's new, fixed and updated in 1.0.5!

- When declining a union-requested pay raise, the notifs would happen every day and that should no longer be the case - Some saved games (especially in Chandler) were not reloading properly - Adding 3 executives when starting a new scenario, sometimes only brought along two instead of three - Shutting down gas/oil connectos should prevent them from sending resources into the larger distribution network - [BUG FIX] Fog VFX don't unload sometimes when switching between scenarios/maps - [BUG FIX] On contracts dialog, logos for other companies weren't changing correctly - [BUG FIX] When selecting a corporate strategy, the indicator was facing the wrong way - [BUG FIX] Sometimes some complexes would remain in shutdown mode after an accident long after they should have started functioning again - [BUG FIX] Disconnecting pipes sometimes caused a larger failure of deliveries - [BUG FIX] Moving an executive that you're actively hiring for sends the existing one into a void - [BUG FIX] Sometimes reassigned keybindings weren't "sticking" between sessions

Source

Steam News / 11 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.