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Steam News13 January 20265mo ago

Patch 3.0.1

Hello board members. We hope you had a great 2025 and we wish you all the best in 2026!

Full notes

Full Rise of Industry 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello board members.

What changed

9 fixes3 additions4 changes0 removals
  • Performance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedTo kick off the new year we are pushing out a patch focusing primarily on bug fixes, QoL improvements, and general stability improvements.
changedAdjusted nuclear plant power output to make it more economical
changedUpdated Production Manual to show the dual requirements for pit mines
addedNEW option to restart a sandbox map or campaign scenario added to the in-game pause menu
fixedFixed an issue where the Rail Tycoon achievement was not always triggering
fixedFixed an issue where starting lot boundaries were not always appearing in larger maps

Rise of Industry 2 changes

addedTo kick off the new year we are pushing out a patch focusing primarily on bug fixes, QoL improvements, and general stability improvements.
changedAdjusted nuclear plant power output to make it more economical
changedUpdated Production Manual to show the dual requirements for pit mines
addedNEW option to restart a sandbox map or campaign scenario added to the in-game pause menu
fixedFixed an issue where the Rail Tycoon achievement was not always triggering

We hope you had a great 2025 and we wish you all the best in 2026!

To kick off the new year we are pushing out a patch focusing primarily on bug fixes, QoL improvements, and general stability improvements.

Patch notes:

  • Adjusted nuclear plant power output to make it more economical

  • Expanded loading docks are now proportionally more expensive (But still cheaper per truck average)

  • Updated Production Manual to show the dual requirements for pit mines

  • NEW option to restart a sandbox map or campaign scenario added to the in-game pause menu

  • Minor QoL adjustments to sandbox

  • Fixed an issue where the Rail Tycoon achievement was not always triggering

  • Fixed an issue where starting lot boundaries were not always appearing in larger maps

  • Fixed an issue where you could get stuck navigating menus while using a controller

  • Fixed an issue where you could begin international negotiations for invalid materials

  • Fixed an issue where pipes which looped would cancel out, causing 0 net flow

  • Fixed menus persisting after exiting a map

  • Fixed an issue where cities would refuse to cancel or negotiate contracts

  • Fixed an issue where occasionally reordering the construction queue would duplicate tasks

  • Fixed some errors with text and spacing for summaries and reports

  • Oil rigs now correctly calculate byproducts/natural gas production

  • Fences now behave as intended and will not multiply unintentionally

  • Poached candidates (Successful and unsuccessful) now count as one individual

  • Only one round of candidates can now be active at one time

  • Improved clarity for construction blockers and issues

  • Typos and translation changes

Source

Steam News / 13 January 2026

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