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Steam News6 June 20251y ago

Update 1.0.3 - Bug Fixes and More

Please find below a list of fixes in update 1.0.3. Thank you for your ongoing support of the game, we look forward to delivering more updates soon.

Full notes

Full Rise of Industry 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes1 removal
  • Performance
  • Maps
  • Gameplay
  • UI and audio
changedMitigated a bug that was a potential cause of some rare crashes during saves
addedLarge update to sandbox maps. Note that all these changes only impact new games after 1.0.3
changedAnaheim: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access Burlington: clean-up of unnecessary pipes/roads Louisville: clean-up of unnecessary pipes/roads, restore harbor and airport to sandbox map Milwaukee: clean-up of unnecessary pipes/roads, get rid of farms from scenario that were showing up Peoria: clean-up of unnecessary pipes/roads Rochester: clean-up of unnecessary pipes/roads Santa Rosa: clean-up of unnecessary pipes/roads Spring Hill: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access
changedAlso sandbox: turn off scenario-based and investor-based events in sandbox maps
removedIn both campaign and sandbox, your exec assistant jobs to acquire land should work in all instances (removed a few places with errors)
addedMore variants added for character portraits

Rise of Industry 2 changes

  • Competitivemode
changedMitigated a bug that was a potential cause of some rare crashes during saves
addedLarge update to sandbox maps. Note that all these changes only impact new games after 1.0.3
changedAnaheim: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access Burlington: clean-up of unnecessary pipes/roads Louisville: clean-up of unnecessary pipes/roads, restore harbor and airport to sandbox map Milwaukee: clean-up of unnecessary pipes/roads, get rid of farms from scenario that were showing up Peoria: clean-up of unnecessary pipes/roads Rochester: clean-up of unnecessary pipes/roads Santa Rosa: clean-up of unnecessary pipes/roads Spring Hill: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access
changedAlso sandbox: turn off scenario-based and investor-based events in sandbox maps
removedIn both campaign and sandbox, your exec assistant jobs to acquire land should work in all instances (removed a few places with errors)

Please find below a list of fixes in update 1.0.3. Thank you for your ongoing support of the game, we look forward to delivering more updates soon.

  • Mitigated a bug that was a potential cause of some rare crashes during saves

  • Large update to sandbox maps. Note that all these changes only impact new games after 1.0.3

  • Anaheim: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access

    • Burlington: clean-up of unnecessary pipes/roads

    • Louisville: clean-up of unnecessary pipes/roads, restore harbor and airport to sandbox map

    • Milwaukee: clean-up of unnecessary pipes/roads, get rid of farms from scenario that were showing up

    • Peoria: clean-up of unnecessary pipes/roads

    • Rochester: clean-up of unnecessary pipes/roads

    • Santa Rosa: clean-up of unnecessary pipes/roads

    • Spring Hill: clean-up of unnecessary pipes/roads and adjust start so that pipes and wires are easier to access

  • Also sandbox: turn off scenario-based and investor-based events in sandbox maps

  • In both campaign and sandbox, your exec assistant jobs to acquire land should work in all instances (removed a few places with errors)

  • Saves in sandbox will show up with correct city for loading

  • More variants added for character portraits

  • "Competitive" trait for complex managers should now perform as advertised in all complexes

  • Added the ability to adjust horizontal panning speed

  • Added keys for vertical panning for players without mice or on touchpads

  • Improve placement validation around dump lots to show better info on placement

  • [BUG FIX] Skunk works lockouts weren't working based on VP Research traits

  • [BUG FIX] Mayor welcome was sometimes causing more unhappiness rather than improving it as advertised

  • [BUG FIX] Complex fire notifications sometimes stay on forever after the incident resolves

  • [BUG FIX] Sometimes some crashing was happening during autosaves - this should fix a couple of potential causes

  • [BUG FIX] The highlight for resources in the corporate report overview was out of size

  • [BUG FIX] Deleting pipe overpasses would not always properly update the visuals, leaving hanging pipes around

  • [BUG FIX] If you deconstruct the roads it wont properly connect pipes together, or will create too many foundations

Source

Steam News / 6 June 2025

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