HomeGamesUpdatesPricingMethodology
Steam News15 December 20256mo ago

Rise for the Fight Pre-Beta 1.2 Out Now!

Hello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything.

Full notes

Full Rise for the Fight - Early Access update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2:

What changed

0 fixes0 additions9 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
changedHello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2:
changedIncreased Blunderbuss Damage from 40x50 to 50x60.
changedDecreased Blunderbuss Spread from 100% to 90%.
changedDecreased HMG22 Damage from 20 to 10
changedDecreased HMG22 Shield Damage from 20 to 10.
changedIncreased HMG22 Fire Rate from 12 to 18.
Blunderbuss Spread100%90%Blunderbuss Spread decreased, nerfHMG22 Damage2010HMG22 Damage decreased, nerfHMG22 Shield Damage2010HMG22 Shield Damage decreased, nerfHMG22 Fire Rate1218HMG22 Fire Rate increased, buff

Rise for the Fight - Early Access changes

changedHello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2:
changedIncreased Blunderbuss Damage from 40x50 to 50x60.
changedDecreased Blunderbuss Spread from 100% to 90%.
changedDecreased HMG22 Damage from 20 to 10
changedDecreased HMG22 Shield Damage from 20 to 10.

GENERAL ADDITIONS / CHANGES:

  • Brought back Game Mode: Pandemic! No starting infected, and every man for himself. First to 30 within 3 Rounds or No Survivors to win.

SANDBOX ADDITIONS / CHANGES:

  • Increased Blunderbuss Damage from 40x50 to 50x60.

  • Decreased Blunderbuss Spread from 100% to 90%.

  • Decreased HMG22 Damage from 20 to 10

  • Decreased HMG22 Shield Damage from 20 to 10.

  • Increased HMG22 Fire Rate from 12 to 18.

  • Converted FRAYR-G1 from Full-Auto to Auto-Burst, with 5 rounds per burst.

  • Decreased FRAYR-G1 Starting Mag Capacity from 45 to 40.

  • Vaulted BMR4 from use in current sandbox.

  • Increased PR5 Fire Rate from 5 -> 12, to 6 -> 12.

GAME MODE CHANGES:

  • Decreased Max Rounds for all Infection modes from 3-4 rounds to 1 round. This does not apply to Pandemic.

  • Vaulted Fest-Infection from Player VS Player.

  • Vaulted Blunderbrawl from Player VS Player.

If you missed the previous patch update, here's a basic summary of it:

  • 🧑‍🤝‍🧑 Steam Lobbies

  • 🏆 Kill Trophy update

  • 🔫 Sandbox changes

  • ❤️ Quality of Life changes

You can read the full patch log here: View on Steam I am hopeful I can work on a bigger content update soon, but for now, if you have any suggestions please do let me know. I'd greatly appreciate it.

See you in the fight! -Reece

Source

Steam News / 15 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.