Full notes
Full Rise for the Fight - Early Access update
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Repeated intro
Hello everyone. Sorry for my hiatus. I've been drained lately and haven't had much motivation to do much of anything. It really is difficult dealing with it, but I gained enough motivation to work on a small patch update. So with that said, here's the changelog for Pre-Beta 1.2:
What changed
- Compatibility
- Balance
- Gameplay
Rise for the Fight - Early Access changes
GENERAL ADDITIONS / CHANGES:
Brought back Game Mode: Pandemic! No starting infected, and every man for himself. First to 30 within 3 Rounds or No Survivors to win.
SANDBOX ADDITIONS / CHANGES:
Increased Blunderbuss Damage from 40x50 to 50x60.
Decreased Blunderbuss Spread from 100% to 90%.
Decreased HMG22 Damage from 20 to 10
Decreased HMG22 Shield Damage from 20 to 10.
Increased HMG22 Fire Rate from 12 to 18.
Converted FRAYR-G1 from Full-Auto to Auto-Burst, with 5 rounds per burst.
Decreased FRAYR-G1 Starting Mag Capacity from 45 to 40.
Vaulted BMR4 from use in current sandbox.
Increased PR5 Fire Rate from 5 -> 12, to 6 -> 12.
GAME MODE CHANGES:
Decreased Max Rounds for all Infection modes from 3-4 rounds to 1 round. This does not apply to Pandemic.
Vaulted Fest-Infection from Player VS Player.
Vaulted Blunderbrawl from Player VS Player.
If you missed the previous patch update, here's a basic summary of it:
🧑🤝🧑 Steam Lobbies
🏆 Kill Trophy update
🔫 Sandbox changes
❤️ Quality of Life changes
You can read the full patch log here: View on Steam I am hopeful I can work on a bigger content update soon, but for now, if you have any suggestions please do let me know. I'd greatly appreciate it.
See you in the fight! -Reece
Source
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