Update log
Full Rise and Fall update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Maps
- UI and audio
- Store
- Fixes
- Performance
Rare Saturday Test branch update!
Some very important QOL improvements for Free Roam that eventually bleed into Arena matches.
Free Roam kind of works as our safe, 'testing' area, where we can experiment before we send changes to the Arena matches.
Been wanting to get these fixes in for a long time, were really bothering me when they stopped working at some point!
🤔How to Access Test Branch:
How to opt into the free test branch to test new features early:
https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3
🆕Changes:
🌍Free Roam:
More iteration on Cannons
Added collectible coins for testing
Added terrain to area of Free Roam
Added portal locations to different spots of map to make getting around faster
//Cannons don't seem to fire in this build, will be fixed in next update
Free Roam Music (the chill lofi songs) properly play in Free Roam every time now.
⚠️Hazards:
Added a Lever that switches between on and off
Can be plugged into objects to do things
Lever Switch and Foot Switch are adjusted with better audio
Portals play their teleportation visual effect on both sides of the teleport
Cannon Balls properly apply force from player swings
🧍🏼♂️🧍🏼♀️Player:
Smoothed out 3rd person camera in free roam, especially when in-air (less twitchiness)
//There's still a few instances where you do get twitching, expect a fix in the next update!
Fixed skin on Large Normal Guy to use correct skin
Shrink and grow effects have audio variance and sound slightly different each time, making hearing repeated sounds sound more natural
Large and small sizes have unique running animations! (Normal Guy only for now)
Small and large sizes have unique footstep sounds based on size and their sounds triggering are more consistent
Large footsteps have unique footstep particles
Swing sounds have been made more consistent across the board
//Their 'woosh' sound from swinging will be heard on every button press, and is no longer tied to animation frame. This makes swinging 'feel' more consistent, even though swinging was still working every time
Player grunts now match the size of the player!
//High pitched grunts for small
//Low pitch for large
Jump Up (the sound of players kicking their feet off the ground) has been tweaked to more noticeable as a sound, which is an important cue in platforming.
Player no longer has head arrow in free roam
🛠️Fixes:
Fixed bugs with Music Player in Pause Menu
Fixed song names being incorrect in Music Player
🐞Known Issues:
Cannons in Free Roam no longer fire when turned on by the switch
//Will be fixed in next update
Player's bottom UI circle projects onto player meshes and clubs when it shouldn't
Big performance spikes in Free Roam (it's a big scene holding a lot of objects but performance should still be better, almost finished with another set of optimizations)
🔮On The Way:
☁️Cloud Saves:
We've pushed code in recent builds that should handle Steam Cloud saves for everyone, we just want to give it a little more testing and confirm it's merging playtimes of multiple devices correctly each time!
👩🏼Women Playable Characters:
The first woman playable character is mostly ready to go out!
We just need to apply a final fix to her clothes to make sure there's no clothing mishaps during gameplay (weird UV and texture normals bug)
After we're confident with her model, we'll release more variants, until we've got 8 total women characters (or template characters)
Again
Source
