Update log
Full Rise and Fall update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone!
Extracted changes
- Gameplay
- Events
Honestly just been having a lot of fun in Free Roam playing around.
How to Access Test Branch:
How to opt into the free test branch to test new features early:
https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3
Free Roam:
-More objects use cell shading, consistent with character art style
-More models have been imported for prep to use in-game (you'll see them in FreeRoam)
-Added new hazards and obstacles to Free Roam, though not all are coded yet.
-Made a little test arena for stage gimmicks.
-Currently has cannons firing balls all over the place, goals sticking out of the walls, and walls only players can pass through.
-LiftRings have a mini challenge to them in a corner of Free Roam.
-This is meant to be a fun way to test the tuning/controls of hazards.
Hazards:
-LiftRings have been improved in a lot of ways, with work still being done
-Trampolines have also been improved, more to be done.
-Springs have improved VFX when using
And lots more!
Source
