In this update3
Full notes
Full Rise Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
5 fixes0 additions2 changes0 removals
- Balance
- Gameplay
- Events
- Fixes
changedBalanceShrine (now easier) wave interval duration increased!
fixedFixesCombat: Troll Warlord Explosive Potion reticle Indicator prediction (pillar hit) issue solved!
changedFixesCombat: Troll Warlord Explosive Potion reticle Indicator VFX updated!
fixedFixesCombat: Shrine & Scout Event instant summon issue fixed!
fixedFixesCombat: Shrine collision (enemies & players stucking) issue fixed!
fixedFixesCombat: Shrine summons same enemy type (unit type randomization) issue fixed!
Rise Again changes
changedShrine (now easier) wave interval duration increased!
fixedCombat: Troll Warlord Explosive Potion reticle Indicator prediction (pillar hit) issue solved!
changedCombat: Troll Warlord Explosive Potion reticle Indicator VFX updated!
fixedCombat: Shrine & Scout Event instant summon issue fixed!
fixedCombat: Shrine collision (enemies & players stucking) issue fixed!
Rise Again
Release Notes
Rise Again v0.10.0-earlyaccess+251109
Balance
Shrine (now easier) wave interval duration increased!
Fixes
Combat: Troll Warlord Explosive Potion reticle Indicator prediction (pillar hit) issue solved!
- CombatTroll Warlord Explosive Potion reticle Indicator VFX updated!
- CombatShrine & Scout Event instant summon issue fixed!
- CombatShrine collision (enemies & players stucking) issue fixed!
- CombatShrine summons same enemy type (unit type randomization) issue fixed!
and more...
Source
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