In this update11
Full notes
Full Rise Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
- Maps
Rise Again changes
Rise Again
Early Access Major Update 1 | "NEW GAME REQUIRED!"
Bags, Spells & Wishes
Inventory, Bags, Belts, Poison & Psychic damage types, new Spells, new Fairys Wishes and new Enemy Types...
Note: Due to new Inventory System, changes to the Progression System, and updates to Abilities (Spells) and their Input System, NEW GAME REQUIRED!
Inventory, Bags & Belts
As announced in the"Community Update #12: Inventory & Equipment", the Inventory System has now been added to Rise Again.
We can now purchase Bags to carry more items with them, and equip Belts to increase the number of consumables (such as elixirs, scrolls, etc.) that can be used during combat.
New Spells & Fairys Wishes
New Damage Types have been added. Now not only rogues or traps can poison you, you can also deal Poison Damage to them. In addition, you now have a better understanding of how creatures' minds work. You can effect their mind and deal Psychic Damage.
Along with these, new cast types have been added. Besides "Instant", "Charged" and "Channeling" cast types are now available. The number of Fairy's Wish (Conditional Passive Abilities) has increased. You can now create better synergy with your abilities.
New Enemy Types
We've recently discovered several new Fungus, Beasts, and Shades lurking deep within the Underworld.
Those that attack by spinning around themselves, those that pierce with spines, those that blind with their mist, and those that disappear and reappear elsewhere are with you in this update....
Release Notes
Rise Again v0.11.0-earlyaccess+260626 | New Game Required Overall (From v0.10.0-earlyaccess+251128 to Current Version) features of Rise Again! Includes v0.11.0-earlyaccess+260305, v0.11.0-earlyaccess+260429.1 Unstable updates.
In this version, we will be able to manage Items & Inventory, casting new Active & Passive Spells and fighting aganst new Enemies...
Note: Due to new Inventory System, changes to the Progression System, and updates to Abilities (Spells) and their Input System, New Game Required!
Highlights
- Gameplay12 New Fairys Wish added! Available Fairys Wish Count in the Current Version: 21
- Gameplay4 New Enemy Types added! Available Enemy Type Count in the Current Version: 17
- GameplayNew Status Effects & Damage Types (Poison, Psychic) added!
- GameplayNew Spellcasting / Ability Input Managements (Charged, Channeling) implemented!
- Gameplay12 New Spells added! Available Spell Count in the Current Version: 38
Gameplay [Refactor]: Some Ability Animation Blending managements refactored!
Core [Refactor]: Abilities (Melee / Weapon, Dash, Spells etc.) and Ability Inputs refactored!
- InventoryInventory (Bag & Equipment) System added!
- User InterfaceStats Menu (UI) changed to Inventory (Bag & Equipment) Menu added!
- ProgressionBelt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added!
- ProgressionInventory / Equipment Container Base (Meta Progressions) upgrades added!
- InventoryRation, Ink, Whetstone changed from Stats to Items!
Progression [Refactor]: Progression (Advancement) System refactored!
Control [Refactor]: Input based Abilities (Weapon & Consume (Pocket)) moved to Item based Abilities!
Collectible [Refactor]: Drop Item and their Datas, Behaviors refactored!
- User Interface [Refactor]Aspect, Essay, etc. Button and Data managements updated / refactored!
Core [Refactor]: Data & Asset Management System refactored!
Gameplay
- Gameplay2 Fairys Wish (Reflective Strike & Deflective Shield) removed!
- GameplayFog of Nightmare Damage Type changed to Psychic Damage!
- VisualSpell (Page) Selection UI updated!
- GameplayEnvironmental Effect Volumes (Environmental Hazards) updated! Now, the effect (E.g. Burn) increases stack periodically (depending on the time interval)!
- ControlGamepad Vibration adjusted! ¹
- VisualRation, Ink, Whetstone icons changed!
- VisualAcquired, Identified Notifications updated!
- VisualLevel up Particle updated!
Balance
Evil Eye Deathray Enemy Unit Spawn Rate reduced!
Acquirability (Drop Requirements) & Identifiability (Usability Cost) Datas updated!
Damage, Cooldown & Properties (Radius, Projectile Count like Ability Properties) Datas updated!
Enemy Unit Spawn Rate Datas updated!
Fixes
Troll Warlord Boss stuck on Axe Volley ability fixed!
DoTs (E.g. Burn) defeats enemy multiple time (gives multiple experience) issue fixed!
Scout, Base Map placements updated and some Dialogues fixed!
Double Bless Effect issue fixed!
Game Contents
Rise Again v0.11.0-earlyaccess+260626 and older...
| Gameplay Element | Amount |
|---|---|
| Aspect (Playstyle) | 4 |
| Training (Attribute / Upgradable Stat) | 7 |
| Gemstone (Affix / Passive Effect Container) | 6 |
| Affix (Passive Effect) | 21 |
| Essay (Conditional Effect) | 21 |
| Spell (Active Ability) | 38 |
| Weapon (Active Ability) | 4 |
| Fairys Wish (Passive Ability) | 21 |
| Consumable* (Single-use Ability & Effect) | 17 |
| Bless (Special Effect) | 2 |
| Enemy Type (Unit) | 17 |
| Boss / Mini Boss | 4 |
*Consumable is a type of item that includes Potions & Scrolls.
Check out the content in the first release of Rise Again Early Access!
Source
Changelog.gg summarizes and formats this update. How we read updates.
