In this update4
Full notes
Full Rise Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Rise Again changes
Rise Again
Release Notes
Rise Again [Unstable] v0.11.0-earlyaccess+260305 | New Game Required
In this version, we will be able to manage Item & Inventory... Note: Due to the new Inventory System and changes to the Progression System, New Game Required!
Highlights
- InventoryInventory (Bag & Equipment) System added!
- User InterfaceStats Menu (UI) changed to Inventory (Bag & Equipment) Menu added!
Belt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added!
- ProgressionInventory / Equipment Container Base (Meta Progressions) upgrades added!
- InventoryRation, Ink, Whetstone changed from Stats to Items!
Progression [Refactor]: Progression (Advancement) System refactored!
Control [Refactor]: Input based Abilities (Weapon & Consume (Pocket)) moved to Item based Abilities!
Collectible [Refactor]: Drop Item and their Datas, Behaviors refactored!
- User Interface [Refactor]Aspect, Essay, etc. Button and Data managements updated / refactored!
Core [Refactor]: Data & Asset Management System refactored!
Gameplay
- ControlGamepad Vibration adjusted! ¹
- VisualRation, Ink, Whetstone icons changed!
- VisualAcquired, Identified Notifications updated!
- VisualLevel up Particle updated!
How can I switch to Unstable Branch?
By following the tutorial, you can switch between Default (Stable) and Unstable (this Release Note's Branch). https://steamcommunity.com/sharedfiles/filedetails/?id=3598246435
Source
Changelog.gg summarizes and formats this update. How we read updates.
