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Steam News6 March 20266mo ago

Rise Again [Unstable] v0.11.0-earlyaccess+260305

Rise Again Release Notes Rise Again [Unstable] v0.11.0-earlyaccess+260305 | New Game Required In this version, we will be able to manage Item & Inventory...

In this update4

Full notes

Full Rise Again update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions7 changes0 removals
  • Gameplay
  • UI and audio
addedRelease NotesRise Again [Unstable] v0.11.0-earlyaccess+260305 | New Game Required
addedRelease NotesIn this version, we will be able to manage Item & Inventory... Note: Due to the new Inventory System and changes to the Progression System, New Game Required !
addedHighlightsInventory: Inventory (Bag & Equipment) System added!
addedHighlightsUser Interface: Stats Menu (UI) changed to Inventory (Bag & Equipment) Menu added!
addedHighlightsBelt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added!
addedHighlightsProgression: Inventory / Equipment Container Base (Meta Progressions) upgrades added!

Rise Again changes

addedRise Again [Unstable] v0.11.0-earlyaccess+260305 | New Game Required
addedIn this version, we will be able to manage Item & Inventory... Note: Due to the new Inventory System and changes to the Progression System, New Game Required !
addedInventory: Inventory (Bag & Equipment) System added!
addedUser Interface: Stats Menu (UI) changed to Inventory (Bag & Equipment) Menu added!
addedBelt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added!

Rise Again

Release Notes

Rise Again [Unstable] v0.11.0-earlyaccess+260305 | New Game Required

In this version, we will be able to manage Item & Inventory... Note: Due to the new Inventory System and changes to the Progression System, New Game Required!

Highlights

  • InventoryInventory (Bag & Equipment) System added!
  • User InterfaceStats Menu (UI) changed to Inventory (Bag & Equipment) Menu added!
  • Belt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added!

  • ProgressionInventory / Equipment Container Base (Meta Progressions) upgrades added!
  • InventoryRation, Ink, Whetstone changed from Stats to Items!
  • Progression [Refactor]: Progression (Advancement) System refactored!

  • Control [Refactor]: Input based Abilities (Weapon & Consume (Pocket)) moved to Item based Abilities!

  • Collectible [Refactor]: Drop Item and their Datas, Behaviors refactored!

  • User Interface [Refactor]Aspect, Essay, etc. Button and Data managements updated / refactored!
  • Core [Refactor]: Data & Asset Management System refactored!

Gameplay

  • ControlGamepad Vibration adjusted! ¹
  • VisualRation, Ink, Whetstone icons changed!
  • VisualAcquired, Identified Notifications updated!
  • VisualLevel up Particle updated!

How can I switch to Unstable Branch?

By following the tutorial, you can switch between Default (Stable) and Unstable (this Release Note's Branch). https://steamcommunity.com/sharedfiles/filedetails/?id=3598246435

Source

Steam News / 6 March 2026

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