In this update6
Full notes
Full Rise Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
Rise Again changes
Rise Again
Release Notes
Rise Again [Unstable] v0.11.0-earlyaccess+260429.1 | New Game Required
In this version, we will be able to casting Instant, Charged, Channeling Spells... Note: Due to the changed Abilities (Spells) and their Input System changes, New Game Required!
Highlights
- GameplayNew Status Effects & Damage Types (Poison, Psychic) added!
- GameplayNew Spellcasting / Ability Input Managements (Charged, Channeling) implemented!
- Gameplay12 New Spells added! Available Spell Count in the Current Version: 38
Gameplay [Refactor]: Some Ability Animation Blending managements refactored!
Core [Refactor]: Abilities (Melee / Weapon, Dash, Spells etc.) and Ability Inputs refactored!
Gameplay
Fog of Nightmare Damage Type changed to Psychic Damage!
Spell (Page) Selection UI updated!
Environmental Effect Volumes (Environmental Hazards) updated! Now, the effect (E.g. Burn) increases stack periodically (depending on the time interval)!
Balance
Evil Eye Deathray Enemy Unit Spawn Rate reduced!
Acquirability (Drop Requirements) & Identifiability (Usability Cost) Datas updated!
Damage, Cooldown & Properties (Radius, Projectile Count like Ability Properties) Datas updated!
Enemy Unit Spawn Rate Datas updated!
Due to the large number of changes in the Balance, they couldn't be listed individually!
Fixes
Troll Warlord Boss stuck on Axe Volley ability fixed!
DoTs (E.g. Burn) defeats enemy multiple time (gives multiple experience) issue fixed!
Scout, Base Map placements updated and some Dialogues fixed!
Double Bless Effect issue fixed!
How can I switch to Unstable branch?
By following the tutorial, you can switch between Default (Stable) and Unstable (this Release Note's Branch). https://steamcommunity.com/sharedfiles/filedetails/?id=3598246435
Source
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