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Steam News29 April 20264mo ago

Rise Again [Unstable] v0.11.0-earlyaccess+260429.1

Rise Again Release Notes Rise Again [Unstable] v0.11.0-earlyaccess+260429.1 | New Game Required In this version, we will be able to casting Instant, Charged, Channeling Spells...

In this update6

Full notes

Full Rise Again update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions10 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Maps
addedRelease NotesRise Again [Unstable] v0.11.0-earlyaccess+260429.1 | New Game Required
addedRelease NotesIn this version, we will be able to casting Instant, Charged, Channeling Spells... Note: Due to the changed Abilities (Spells) and their Input System changes, New Game Required !
addedHighlightsGameplay: New Status Effects & Damage Types (Poison, Psychic) added!
addedHighlightsGameplay: New Spellcasting / Ability Input Managements (Charged, Channeling) implemented!
addedHighlightsGameplay: 12 New Spells added! Available Spell Count in the Current Version: 38
changedHighlightsGameplay [Refactor]: Some Ability Animation Blending managements refactored!

Rise Again changes

addedRise Again [Unstable] v0.11.0-earlyaccess+260429.1 | New Game Required
addedIn this version, we will be able to casting Instant, Charged, Channeling Spells... Note: Due to the changed Abilities (Spells) and their Input System changes, New Game Required !
addedGameplay: New Status Effects & Damage Types (Poison, Psychic) added!
addedGameplay: New Spellcasting / Ability Input Managements (Charged, Channeling) implemented!
addedGameplay: 12 New Spells added! Available Spell Count in the Current Version: 38

Rise Again

Release Notes

Rise Again [Unstable] v0.11.0-earlyaccess+260429.1 | New Game Required

In this version, we will be able to casting Instant, Charged, Channeling Spells... Note: Due to the changed Abilities (Spells) and their Input System changes, New Game Required!

Highlights

  • GameplayNew Status Effects & Damage Types (Poison, Psychic) added!
  • GameplayNew Spellcasting / Ability Input Managements (Charged, Channeling) implemented!
  • Gameplay12 New Spells added! Available Spell Count in the Current Version: 38
  • Gameplay [Refactor]: Some Ability Animation Blending managements refactored!

  • Core [Refactor]: Abilities (Melee / Weapon, Dash, Spells etc.) and Ability Inputs refactored!

Gameplay

  • Fog of Nightmare Damage Type changed to Psychic Damage!

  • Spell (Page) Selection UI updated!

  • Environmental Effect Volumes (Environmental Hazards) updated! Now, the effect (E.g. Burn) increases stack periodically (depending on the time interval)!

Balance

  • Evil Eye Deathray Enemy Unit Spawn Rate reduced!

  • Acquirability (Drop Requirements) & Identifiability (Usability Cost) Datas updated!

  • Damage, Cooldown & Properties (Radius, Projectile Count like Ability Properties) Datas updated!

  • Enemy Unit Spawn Rate Datas updated!

Due to the large number of changes in the Balance, they couldn't be listed individually!

Fixes

  • Troll Warlord Boss stuck on Axe Volley ability fixed!

  • DoTs (E.g. Burn) defeats enemy multiple time (gives multiple experience) issue fixed!

  • Scout, Base Map placements updated and some Dialogues fixed!

  • Double Bless Effect issue fixed!

How can I switch to Unstable branch?

By following the tutorial, you can switch between Default (Stable) and Unstable (this Release Note's Branch). https://steamcommunity.com/sharedfiles/filedetails/?id=3598246435

Source

Steam News / 29 April 2026

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