In this update4
Full notes
Full Rise Again update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Store
- Maps
- UI and audio
- Fixes
Rise Again changes
I'll tell you where the path leads us. But before that, let me tell you about the Challenges.
Challenges
What’s this? A Shrine...
As you delve deeper, you will discover different rooms that have their own unique battles and loot. In one such room, you find yourself in the middle of the conflict. Perhaps it's your noise, or the creatures have set an ambush. Complete the challenge, claim your loot, and continue your descent into the depths.
So how will you notice these challenges? By looking ahead through the passage...
Passages
What lies ahead? What lies further down the passage?
Let's see where the road will take us, then decide what to do. Advance stronger and with a plan. Be ready for different challenges. Play the updated Demo now!
Release Notes
Rise Again v0.8.4-demo+250918
In this version, we will be able to experience and choose Challenges, find the shop and more...
Highlights
- GameplayPassages (Selectable Next Map Entrances) added!
- GameplayInscription Desk (Startup Spell Selection) added!
- AdvancementAspect (i.e. Playstyles) added! Available Aspect Count in Demo: 1
- CombatShrine challenge & room added!
- CombatShop & Camp support rooms added!
- CombatBless (Encounter Durational Boost from Shrine) added!
- CombatMagic Core (Gemstone) changed to Affixes!
- StoryStory Events (Old Mage, Scout, etc.) updated!
- User InterfaceUnlock, Level Up and Game Notifications added/update!
- User InterfaceInput Icon & Some GUI's updated!
- MapBase (smaller and more compact) and some Dungeon Rooms updated!
- CombatI-frame issue fixed via Dodge Status!
- VisualSome Particle Effect (Recolorize by their Damage Type) updated!
- BalanceDrop, Damage, Attribute Increase/Cost, Startup (Unit) Datas updated!
- CoreEngine version updated to 5.6!
and many more changes...
Source
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