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- Riftcast
Revision 79
WHAT'S NEW Battle changes: • Items are now checked during team initialisation and not active battler initialisation • Lesser, Animal and Beastkin teammates can now temporarily evolve during battle while holding GAZERITE…
Store2 changesPerformance - Riftcast
Revision 78
WHAT'S NEW Dying party members will now devolve under the right conditions and keep some of their stats • Implemented passwords WHAT'S FIXED PC ports having the fullscreen zoom of the Android port, making the game essen…
Patch notes1 changeFix - Riftcast
Revision 77
WHAT'S NEW Venture additions: • Enemies may now already be holding items that may affect events and battles with them • Battle changes: • Implemented menus • Party members can now be switched around at any point in a Ve…
Patch notes2 changesBalancePerformance - Riftcast
Revision 76
WHAT'S NEW Battle changes: • Seriously ill/injured or actively dying party members will now start battles with a permanent Weak debuff • Almost all species/personalities now have a chance to become Enraged when damaged…
Patch notes2 changesBalancePerformance - Riftcast
Revision 75
WHAT'S NEW Reduced chances of Cryogon's Lullabite inflicting Sleep WHAT'S FIXED Colour sprite oddities: • Gilex lacking colour sprites entirely • Male Tirga lacking mouth colouring compared to the female • Adult Casbero…
Patch notes2 changesGameplayFix - Riftcast
Revision 74
WHAT'S FIXED Battle oddities: • Battle time skipping still not working • Defeated loser referencing the winner's gender in their defeat sprite instead of their own • Game crash from finishing Ventures with a party membe…
Patch notes1 changePerformance - Riftcast
Revision 73
WHAT'S NEW Discipline changes: • Implemented treats and attacking - give food as a reward or fight for submission • Infighting now prompts a discipline opportunity for the aggressor if the player character is available…
Patch notes2 changesBalanceFix - Riftcast
Revision 72
WHAT'S NEW Moved colour toggle from reset menu to the main menu (SETUP → ... → COLOUR) and first-time launch menu • Adjusted LCD overlay visibility while using any sort of coloured sprites WHAT'S FIXED Female Handler Fa…
Patch notes2 changesGameplayBalance - Riftcast
Revision 71
WHAT'S NEW Fully animated all current species in colour and adjusted certain existing sprites/colours WHAT'S FIXED Multiple sprite oddities, including: • Handler Pyradite having their Defeat and Sleep sprites switched c…
Patch notes2 changesGameplayBalance - Riftcast
Revision 70
WHAT'S FIXED Game crash from finishing any battle • Battler positions being swapped, causing inverted win/loss states
Patch notes1 changePerformance - Riftcast
Revision 69
WHAT'S NEW Battle changes: • Added counters to (non-permanent) status conditions • Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition WHAT'S FIXED Potential game c…
Patch notes2 changesGameplayBalance - Riftcast
Revision 68
WHAT'S NEW Battle additions: • Status conditions are now implemented • Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks…
Patch notes2 changes1 numericFix - Riftcast
Revision 67
WHAT'S NEW Venture/Night Raid changes: • Held items with a higher size than the holder will encumber them, reducing speed during events and battles • Blighters and Hawkers have a bonus/nerf to what they can carry before…
Patch notes2 changesPerformance - Riftcast
Revision 66
WHAT'S NEW (Temporarily) added LURE to all homeland shops • LURE item now forces an encounter when used during Ventures, but never targets Invaders or herbivores
Store1 change - Riftcast
Revision 65
WHAT'S NEW Item changes: • Teammates may reject or destroy items they can't, don't want to, or shouldn't be using • Teammates will react to items that can't be used at all, are too situational or should be held, and may…
Store2 changesFixWorkshop - Riftcast
Revision 64
WHAT'S NEW Adjusted translations • Disabled home speech event for non-party members WHAT'S FIXED Game crash from party members' held items being checked from the wrong place
Event2 changesPerformance

