In this update2
Full notes
Full Riftcast update
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What changed
1 fix1 addition0 changes0 removals
- Balance
addedWHAT'S NEWBattle additions: • Status conditions are now implemented • Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don't have that • Adjusted attack picking AI • Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided • More abilities now have tangible effects during battles • Savagery no longer factors in attack power • Changed many moves' accuracy • Adjusted dodging "animation" • Some other moves' and ability changes • Sped up status icon animations
fixedWHAT'S FIXEDBattle oddities: • Removed Buoydle's erroneous speed boost in Windy weather • Corrected Volturex's attack boost in Rainy weather pointing to its actual ID instead of its species ID, resulting in Quazark having the quirk instead • Residual healing/damage from weather only ranging from -1 to 1 HP • Weaknesses and resistances to attack types being read incorrectly • Bulletproof ability not giving equal Stab damage resistance to the player and enemy • Abilities that affect incoming damage being applied before the other battler's moves have been set • Abilities just not being properly set to begin with • Certain stats and bonuses may or may not have been duplicated between battlers • Venture oddities: • Encumbered status icon not showing on the main Venture screen • Held item checks considering the Partner when they're not actually present, and ignoring them when they are
Riftcast changes
addedBattle additions: • Status conditions are now implemented • Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don't have that • Adjusted attack picking AI • Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided • More abilities now have tangible effects during battles • Savagery no longer factors in attack power • Changed many moves' accuracy • Adjusted dodging "animation" • Some other moves' and ability changes • Sped up status icon animations
fixedBattle oddities: • Removed Buoydle's erroneous speed boost in Windy weather • Corrected Volturex's attack boost in Rainy weather pointing to its actual ID instead of its species ID, resulting in Quazark having the quirk instead • Residual healing/damage from weather only ranging from -1 to 1 HP • Weaknesses and resistances to attack types being read incorrectly • Bulletproof ability not giving equal Stab damage resistance to the player and enemy • Abilities that affect incoming damage being applied before the other battler's moves have been set • Abilities just not being properly set to begin with • Certain stats and bonuses may or may not have been duplicated between battlers • Venture oddities: • Encumbered status icon not showing on the main Venture screen • Held item checks considering the Partner when they're not actually present, and ignoring them when they are
WHAT'S NEW
- Battle additions• Status conditions are now implemented • Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don't have that • Adjusted attack picking AI • Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided • More abilities now have tangible effects during battles • Savagery no longer factors in attack power • Changed many moves' accuracy • Adjusted dodging "animation" • Some other moves' and ability changes • Sped up status icon animations
WHAT'S FIXED
- Battle oddities• Removed Buoydle's erroneous speed boost in Windy weather • Corrected Volturex's attack boost in Rainy weather pointing to its actual ID instead of its species ID, resulting in Quazark having the quirk instead • Residual healing/damage from weather only ranging from -1 to 1 HP • Weaknesses and resistances to attack types being read incorrectly • Bulletproof ability not giving equal Stab damage resistance to the player and enemy • Abilities that affect incoming damage being applied before the other battler's moves have been set • Abilities just not being properly set to begin with • Certain stats and bonuses may or may not have been duplicated between battlers • Venture oddities: • Encumbered status icon not showing on the main Venture screen • Held item checks considering the Partner when they're not actually present, and ignoring them when they are
Source
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