What changed
0 fixes2 additions2 changes0 removals
addedTwo major new mechanics added to Single PlayerA popular community request, you can now transfer your ships to a new colony or outpost via the star map action screen.
addedTwo major new mechanics added to Single PlayerWith this setting enabled, on game start, you only have a small area of visibility around your starting colony - Upgrade your radar to increase it's visibility radius - New outposts and colonies grant a visibility radius - You can station ships in the fog of war to gain visibility (this is a new 'send fleet' action from the star map) - Your radar will show you any stationed ships in your visibility zone - Fleet movements will only show up if they are inside your visibility zone, otherwise you will not be aware of them - Stationed ships can be attacked - If you attempt to station a ship on an enemy colony or outpost in the fog of war the mission will resolve as an attack - This also allows you to station defensive fleets on high profile locations to deter colonizers, so they will need to clear the area before colonising the tile
changedTwo major new mechanics added to Single PlayerTHESE FEATURES ARE NOT BEING IMPLEMENTED IN MULTIPLAYER FOR NOW. After single player testing, we can put up a vote in discord for whether to implement these for the 4th server or not.
changedTwo major new mechanics added to Single PlayerOther Gameplay Changes - Reinforcing defenders now receive participation credit when their ships contribute - Defensive stats, kill credit, Veil shard rewards, and flagship defense points are distributed by contribution instead of only to the attacked base owner
Riftborne changes
addedA popular community request, you can now transfer your ships to a new colony or outpost via the star map action screen.
addedWith this setting enabled, on game start, you only have a small area of visibility around your starting colony - Upgrade your radar to increase it's visibility radius - New outposts and colonies grant a visibility radius - You can station ships in the fog of war to gain visibility (this is a new 'send fleet' action from the star map) - Your radar will show you any stationed ships in your visibility zone - Fleet movements will only show up if they are inside your visibility zone, otherwise you will not be aware of them - Stationed ships can be attacked - If you attempt to station a ship on an enemy colony or outpost in the fog of war the mission will resolve as an attack - This also allows you to station defensive fleets on high profile locations to deter colonizers, so they will need to clear the area before colonising the tile
changedTHESE FEATURES ARE NOT BEING IMPLEMENTED IN MULTIPLAYER FOR NOW. After single player testing, we can put up a vote in discord for whether to implement these for the 4th server or not.
changedOther Gameplay Changes - Reinforcing defenders now receive participation credit when their ships contribute - Defensive stats, kill credit, Veil shard rewards, and flagship defense points are distributed by contribution instead of only to the attacked base owner
Two major new mechanics added to Single Player
These are toggleable settings during world generation as well.
Transfer Ship Garrison
A popular community request, you can now transfer your ships to a new colony or outpost via the star map action screen.
Fog of War
With this setting enabled, on game start, you only have a small area of visibility around your starting colony - Upgrade your radar to increase it's visibility radius - New outposts and colonies grant a visibility radius - You can station ships in the fog of war to gain visibility (this is a new 'send fleet' action from the star map) - Your radar will show you any stationed ships in your visibility zone - Fleet movements will only show up if they are inside your visibility zone, otherwise you will not be aware of them - Stationed ships can be attacked - If you attempt to station a ship on an enemy colony or outpost in the fog of war the mission will resolve as an attack - This also allows you to station defensive fleets on high profile locations to deter colonizers, so they will need to clear the area before colonising the tile
Full credit to @ClassyMushroom for this idea
THESE FEATURES ARE NOT BEING IMPLEMENTED IN MULTIPLAYER FOR NOW. After single player testing, we can put up a vote in discord for whether to implement these for the 4th server or not.
Other Gameplay Changes - Reinforcing defenders now receive participation credit when their ships contribute - Defensive stats, kill credit, Veil shard rewards, and flagship defense points are distributed by contribution instead of only to the attacked base owner