Full notes
Full Riftborne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Server
New QoL features
Added Detailed galaxy map markers and selected tile highlighting. These settings can all be customised from codex -> game settings in game too. - Added configurable incoming resource views (toggle from settings): merged loot + shipments, split incoming by resource, and split home radar loot by resource
Other changes
Added a 'destroy entire colony/outpost' option and prevented game from crashing if you destroy all buildings - Further buffs to bot intelligence / learning mechanics for early game aggression. They should be more likely to defend against your raid attempts, and counter punch, and look for undefended places to loot to gain a snowball. - Send resources screen now presents a confirmation page and takes you back to star map once resources are sent - Pressing Enter on combat-log notifications now opens the related combat report directly - You can now move the order of the top queued item if it is in pending/waiting for resources state - Fixed a bug where construction queue is marked "busy" but nothing is actually being built despite available resources - I've kept the previous version in steam to use on your hosted server if you require
Source
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