HomeGamesUpdatesPricingMethodology
Steam News6 June 202626d ago

10.77 Patch Notes (New Multiplayer Server Launching Tomorrow!)

Countdown for new multiplayer server is going live very soon. Server will start in about 30 hours from this message. Good luck!

Full notes

Full Riftborne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Server
changedCountdown for new multiplayer server is going live very soon. Server will start in about 30 hours from this message. Good luck!Patch Notes
addedCountdown for new multiplayer server is going live very soon. Server will start in about 30 hours from this message. Good luck!Veil Nerf: a) No shard gain from looting b) Ascension choice upgrade locked behind level 20 conduit c) economic ascension resource modifier is now a flat 0.5x bonus, instead of 1.5x multiplier - Faction intercepts are now blocked if you are too late to reach target, instead of diverting the incoming fleet and delaying their attack - Multiplayer lobbies now cap at 3 players. - ELO distribution for factions when counts are tied. - Intercepts now treat the intercepting fleet as the attacker and the incoming fleet as defender. - Siege damage now spills over into additional selected targets when siege points remain. - Siege target order can be changed and remembered for future attacks. - Storage buildings, Drill, and Refiner now have triple siege defense points. - Black holes were nerfed to lower resource bonuses and higher Astra drain. - Multiplayer starter protection now scales for late joiners: +1 hour per 2 hours after server start. - Players under starter protection can still attack/raid, but doing so voids their own protection immediately. - Late joiners now get storage building boosts: +1 storage level per 24 hours after server start. - Everyone now starts with 100 Noctmarks - Added Revanchism mechanic; after a full fleet wipe in attack combat for attackers and defenders. - Revanchism grants 3x ship construction speed until the raw lost ship power is rebuilt. - Tracking/evasion/crit combat math was reworked away from ship count averaging - Tracking/evasion no longer has the old 1.2x style cap - These now affect each individual ship's damage or survivability instead of averaging across the entire fleet

Countdown for new multiplayer server is going live very soon. Server will start in about 30 hours from this message. Good luck!

Patch Notes

  • Veil Nerfa) No shard gain from looting b) Ascension choice upgrade locked behind level 20 conduit c) economic ascension resource modifier is now a flat 0.5x bonus, instead of 1.5x multiplier - Faction intercepts are now blocked if you are too late to reach target, instead of diverting the incoming fleet and delaying their attack - Multiplayer lobbies now cap at 3 players. - ELO distribution for factions when counts are tied. - Intercepts now treat the intercepting fleet as the attacker and the incoming fleet as defender. - Siege damage now spills over into additional selected targets when siege points remain. - Siege target order can be changed and remembered for future attacks. - Storage buildings, Drill, and Refiner now have triple siege defense points. - Black holes were nerfed to lower resource bonuses and higher Astra drain. - Multiplayer starter protection now scales for late joiners: +1 hour per 2 hours after server start. - Players under starter protection can still attack/raid, but doing so voids their own protection immediately. - Late joiners now get storage building boosts: +1 storage level per 24 hours after server start. - Everyone now starts with 100 Noctmarks - Added Revanchism mechanic; after a full fleet wipe in attack combat for attackers and defenders. - Revanchism grants 3x ship construction speed until the raw lost ship power is rebuilt. - Tracking/evasion/crit combat math was reworked away from ship count averaging - Tracking/evasion no longer has the old 1.2x style cap - These now affect each individual ship's damage or survivability instead of averaging across the entire fleet

Source

Steam News / 6 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.