HomeGamesUpdatesPricingMethodology
Steam News16 April 20262mo ago

April 16th Patch Notes (Simulation Speed Improvements)

Gameplay Changes Advance Time/Game Speed: Further threading and cache work done on simulated AI Turns to increase AI efficiency and simulation speed - Decoupled HUD and Game Clock from simulation event processing with s

In this update3

Full notes

Full Riftborne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Compatibility
changedGameplay ChangesAdvance Time/Game Speed: Further threading and cache work done on simulated AI Turns to increase AI efficiency and simulation speed - Decoupled HUD and Game Clock from simulation event processing with synced event resolution to prevent any in game lag or slowdown feeling
addedHUD/UIAdded a Settings page with HJKL/Arrow Key Navigation to the main title screen and these settings persist across game restarts
addedBug FixesIt's now possible to cancel queued building levels separately rather than cancelling all queued levels at once - Void reaver directive now counts any light hulls towards progress - Compatibility builds for NET9 and NET8 runtime have been added to Steam as alternative game versions

Riftborne changes

changedAdvance Time/Game Speed: Further threading and cache work done on simulated AI Turns to increase AI efficiency and simulation speed - Decoupled HUD and Game Clock from simulation event processing with synced event resolution to prevent any in game lag or slowdown feeling
addedAdded a Settings page with HJKL/Arrow Key Navigation to the main title screen and these settings persist across game restarts
addedIt's now possible to cancel queued building levels separately rather than cancelling all queued levels at once - Void reaver directive now counts any light hulls towards progress - Compatibility builds for NET9 and NET8 runtime have been added to Steam as alternative game versions

Gameplay Changes

  • Advance Time/Game Speed: Further threading and cache work done on simulated AI Turns to increase AI efficiency and simulation speed - Decoupled HUD and Game Clock from simulation event processing with synced event resolution to prevent any in game lag or slowdown feeling

HUD/UI

  • Added a Settings page with HJKL/Arrow Key Navigation to the main title screen and these settings persist across game restarts

Bug Fixes

  • It's now possible to cancel queued building levels separately rather than cancelling all queued levels at once - Void reaver directive now counts any light hulls towards progress - Compatibility builds for NET9 and NET8 runtime have been added to Steam as alternative game versions

Source

Steam News / 16 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.