In this update3
Full notes
Full Riftborne update
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What changed
- UI and audio
- Compatibility
Riftborne changes
Gameplay Changes
Advance Time/Game Speed: Further threading and cache work done on simulated AI Turns to increase AI efficiency and simulation speed - Decoupled HUD and Game Clock from simulation event processing with synced event resolution to prevent any in game lag or slowdown feeling
HUD/UI
Added a Settings page with HJKL/Arrow Key Navigation to the main title screen and these settings persist across game restarts
Bug Fixes
It's now possible to cancel queued building levels separately rather than cancelling all queued levels at once - Void reaver directive now counts any light hulls towards progress - Compatibility builds for NET9 and NET8 runtime have been added to Steam as alternative game versions
Source
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