In this update3
Full notes
Full Riftborne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Riftborne changes
Gameplay changes
Ship production infrastructure can now be built multiple times to allow for more colony specialisation - Available save slots have been increased from 10 to 50 - Further improvements to advance time event ordering + parallel and jittered execution for ai decision making - Siege damage is now scaled gently by overmatch
UI changes
Infrastructure names have been changed to be more culture specific for variety - Sending resources or creating trade routes will now show the heavy support ships at the top of list
Bug fixes
Player names are now editable again from game settings - Gameplay guide has some extra buffer space at bottom so rows don't get cut off - Cargo routes should now send and receive at the minute specified - Veil phase foundry now grants bonus to queues already in training immediately - Fixed a bug with forge architect directive not triggering under new multi building structure - Fixed some directives not referencing the new military infrastructure
Source
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