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Steam News15 April 20262mo ago

April 15th 2026 Patch Notes (Colony Specialization, Bug Fixes)

Gameplay changes Ship production infrastructure can now be built multiple times to allow for more colony specialisation - Available save slots have been increased from 10 to 50 - Further improvements to advance time eve

In this update3

Full notes

Full Riftborne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Balance
  • UI and audio
  • Gameplay
addedGameplay changesShip production infrastructure can now be built multiple times to allow for more colony specialisation - Available save slots have been increased from 10 to 50 - Further improvements to advance time event ordering + parallel and jittered execution for ai decision making - Siege damage is now scaled gently by overmatch
changedUI changesInfrastructure names have been changed to be more culture specific for variety - Sending resources or creating trade routes will now show the heavy support ships at the top of list
fixedBug fixesPlayer names are now editable again from game settings - Gameplay guide has some extra buffer space at bottom so rows don't get cut off - Cargo routes should now send and receive at the minute specified - Veil phase foundry now grants bonus to queues already in training immediately - Fixed a bug with forge architect directive not triggering under new multi building structure - Fixed some directives not referencing the new military infrastructure

Riftborne changes

addedShip production infrastructure can now be built multiple times to allow for more colony specialisation - Available save slots have been increased from 10 to 50 - Further improvements to advance time event ordering + parallel and jittered execution for ai decision making - Siege damage is now scaled gently by overmatch
changedInfrastructure names have been changed to be more culture specific for variety - Sending resources or creating trade routes will now show the heavy support ships at the top of list
fixedPlayer names are now editable again from game settings - Gameplay guide has some extra buffer space at bottom so rows don't get cut off - Cargo routes should now send and receive at the minute specified - Veil phase foundry now grants bonus to queues already in training immediately - Fixed a bug with forge architect directive not triggering under new multi building structure - Fixed some directives not referencing the new military infrastructure

Gameplay changes

  • Ship production infrastructure can now be built multiple times to allow for more colony specialisation - Available save slots have been increased from 10 to 50 - Further improvements to advance time event ordering + parallel and jittered execution for ai decision making - Siege damage is now scaled gently by overmatch

UI changes

  • Infrastructure names have been changed to be more culture specific for variety - Sending resources or creating trade routes will now show the heavy support ships at the top of list

Bug fixes

  • Player names are now editable again from game settings - Gameplay guide has some extra buffer space at bottom so rows don't get cut off - Cargo routes should now send and receive at the minute specified - Veil phase foundry now grants bonus to queues already in training immediately - Fixed a bug with forge architect directive not triggering under new multi building structure - Fixed some directives not referencing the new military infrastructure

Source

Steam News / 15 April 2026

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