HomeGamesUpdatesPricingMethodology
Steam News3 April 20263mo ago

Demo Update 0.3.21

Hello fishers :)! Update 0.3.21 live General Added: "Turn In Place" feature to turn your character by 180°. It's bound to Middle Mouse Button by default. Changed: "Reset Camera" is now unbound.

In this update6

Full notes

Full Rift Fishing update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello fishers :)!

What changed

9 fixes6 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Server
  • Fixes
  • Store
  • Balance
addedGeneralAdded: "Turn In Place" feature to turn your character by 180°. It's bound to Middle Mouse Button by default.
changedGeneralChanged: "Reset Camera" is now unbound.
fixedGeneralFixed: Spinball should be a bit more frame performant if there are thousands (added LODs). They also have less network overhead and go dormant (no network cost) when not moving. It's surely also the amount of spinballs (thousands in one map) that causes frames to drop, but before I limit the amount of spawnable objects, I'd like to see how far performance improvements go.
fixedGeneralFixed: Standing in the middle of Heartlake (on a bench) won't trigger cave lighting anymore.
fixedGeneralFixed: Rift notification in the top left appears reliably for clients now.
fixedGeneralFixed: Can't use "Interact" (usually E or LMB) through confirmation boxes anymore. Preventing accidently closing menus like shops.

Rift Fishing changes

addedAdded: "Turn In Place" feature to turn your character by 180°. It's bound to Middle Mouse Button by default.
changedChanged: "Reset Camera" is now unbound.
fixedFixed: Spinball should be a bit more frame performant if there are thousands (added LODs). They also have less network overhead and go dormant (no network cost) when not moving. It's surely also the amount of spinballs (thousands in one map) that causes frames to drop, but before I limit the amount of spawnable objects, I'd like to see how far performance improvements go.
fixedFixed: Standing in the middle of Heartlake (on a bench) won't trigger cave lighting anymore.
fixedFixed: Rift notification in the top left appears reliably for clients now.

Update 0.3.21 live

General

  • Added: "Turn In Place" feature to turn your character by 180°. It's bound to Middle Mouse Button by default.

  • Changed: "Reset Camera" is now unbound.

  • FixedSpinball should be a bit more frame performant if there are thousands (added LODs). They also have less network overhead and go dormant (no network cost) when not moving. It's surely also the amount of spinballs (thousands in one map) that causes frames to drop, but before I limit the amount of spawnable objects, I'd like to see how far performance improvements go.
  • Fixed: Standing in the middle of Heartlake (on a bench) won't trigger cave lighting anymore.

  • Fixed: Rift notification in the top left appears reliably for clients now.

  • Fixed: Can't use "Interact" (usually E or LMB) through confirmation boxes anymore. Preventing accidently closing menus like shops.

Lobbies

  • Added: Lobby renaming with simple profanity filter.

  • Added

    Lobby moderators. They can be promoted and demoted by the host. They will be able to kick, ban and unban other players.

    There are still some things to improve

    Moderator roles don't host migrate yet. There is no limit on the amount of moderators. There is no information or confirmation for players who are being assigned the moderator role (aside of having a "Moderator" title in the lobby menu).

Chat

  • Fixed: Chat buttons fade out fully again.

  • Fixed"Highlight on New Message" fades out properly again.

Painting

  • Added: "True Colors" button to Canvas control menus. Toggle it to have the canvas not be affected by day / night light. This setting does not affect other players.

  • Added: "True Colors" button to Painting Settings menu and Color Palettes menu. For more accurate color results, turn off Bloom in Graphics.

  • FixedIn Painting Settings menu, re-opening it won't reset the color wheel and it won't automatically reset your color to the last selected color palette color. Instead your last used color will stay active until you make a new color wheel or color palette selection.

If you're testing this, please let me know if the "True Colors" option is helpful at all.

Inventory & Shop

  • Added"Bulk Sell" and "Bulk Buy" in the shop. Right-clicking in the shop menus now opens the context menu, showing these new options plus "Sell" and "Buy".
  • Changed: Quick selling and quick buying in the shop now requires Shift to be held down: Shift + RMB instead of just RMB.

  • Changed: Equipment will now sell for type (Totems x1 or Anchors x3) * Rarity (Bouncy = 1) * 25. Bouncy equipment will be worth less than before, Wriggly the same as before and Slippery and Elusive more than before.

  • Changed100 Spinballs available in the shop. They now stack to 100 instead of 99.
  • Fixed: "Sell all Riftlings" did not update the non-inventory hotbar or refresh your held item.

  • Fixed: Inventory item duplication bug. Drag & Drop operation will be cancelled when inventory closes.

As always, restart Steam to get the latest update!

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.