In this update6
Full notes
Full Rift Fishing update
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What changed
- Server
- Gameplay
- Performance
- Balance
- UI and audio
- Store
Rift Fishing changes
Update 0.3.29 live
Hello fishers! :) Happy Pride Month everybody! <3
The shop now offers a rainbow flag dangly attachment! This update has a focus on network fixes, more fixes and some changes to chat commands.
Lobbies & Networking
Multiple fixes to catch lobby join and leave failures that got the player state stuck in an odd state
Steam Lobby recovery: Players who experience short internet disruptions might now see a "Reconnecting..." message that fixes their state in an online lobby. This should fix some bugs, including the player list.
Explanation of the issue
When players have their internet disconnect for a couple seconds it's possible that the Steam backend removes them from the Steam lobby while Unreal hasn't disconnected them from the game session.
This resulted in the player list messing up
The players are still connected in the game server, but not in the Steam lobby (this is like a two-step system).
Added a new "You have been disconnected" message for real disconnects
Paint and chat log data meant for host migration should now properly clear. With this update, the chat host migrates again, but it excludes local chat since I can't currently determine who was in the vicinity of the local chat while it was written.
Lobby Management menu
Host can see kick/ban buttons again
Lobby name doesn't refresh anymore while typing
Chat
Added: /help now shows a list of commands
Changed: /updateall /updateself and /updatenames have been replaced with /refresh that does the same thing
Added: /roll now uses dice notation like /roll [NdS][+/-M]: d20, 3d8, 5d2+5, d% all work. /roll without parameter simply rolls d100. The limits are currently 20 dice and 1000 sides. The modifier isn't mentioned separately. For example "/roll 3d6+10" is displayed as "Player rolls 3d6+10: [5, 5, 5] = 25". The icon in chat is now a pair of dice as well.
Added: /spinballcleanup lets hosts and lobby moderators remove all spinballs in the world
Changed: /motd can now also be used by lobby moderators
Minigames
Fixed: Crit chance calculation is now framerate-independent, targeting 60 FPS as a base. That means that if you played at 120 FPS you saw double the crits before this fix, and if you played at 30 FPS you will now have double the crits as before.
- ChangedDirectional minigame arrows have visually been updated to shafted arrows with a slight gradient. The box around them also got a background to add more contrast.
- ChangedHold Tap has been buffed: When the bubbles are active, you'll still be doing some damage now (0.5 instead of the non-bubble 0.75), which also slows down the meter of the fish escaping. Additionally, the buff when a bubble is being burst has been increased from 1.1 to 1.5. This means you'll do more damage to the fish HP and will reduce the fish escape meter faster while the bubble burst buff is active.
Generally, I like the suggestions of accessibility options for minigames. But I'll need to invest more time into the menus.
Other
If saving failed, while clicking one of the main menu buttons, you will now get a notification that allows you to go back and try again
For clarity re-worded the notifications shown to players who try to reel in while fishing in a Rift or on a moving boat
Fixed: Using emote once plays emote twice in quick succession client side
Graphics > Screen Percentage can now be set to as low as 25% for weaker hardware. Lower values cause visual problems and I'd need to look more into it. Very low values don't automatically result in a pixelated style.
Fixed: Some equipment effect texts wrapping into a second line if the number is too large
Much love <3 Saia
Source
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