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Steam News7 June 202629d ago

Demo Update 0.3.29

Update 0.3.29 live Hello fishers! :) Happy Pride Month everybody! <3 The shop now offers a rainbow flag dangly attachment! This update has a focus on network fixes, more fixes and some changes to chat commands.

In this update6

Full notes

Full Rift Fishing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions7 changes0 removals
  • Server
  • Gameplay
  • Performance
  • Balance
  • UI and audio
  • Store
addedUpdate 0.3.29 liveThe shop now offers a rainbow flag dangly attachment! This update has a focus on network fixes, more fixes and some changes to chat commands.
changedLobbies & NetworkingExplanation of the issue: When players have their internet disconnect for a couple seconds it's possible that the Steam backend removes them from the Steam lobby while Unreal hasn't disconnected them from the game session. This resulted in the player list messing up: The players are still connected in the game server, but not in the Steam lobby (this is like a two-step system).
addedLobbies & NetworkingAdded a new "You have been disconnected" message for real disconnects
addedChatAdded: /help now shows a list of commands
changedChatChanged: /updateall /updateself and /updatenames have been replaced with /refresh that does the same thing
addedChatAdded: /roll now uses dice notation like /roll [NdS][+/-M]: d20, 3d8, 5d2+5, d% all work. /roll without parameter simply rolls d100. The limits are currently 20 dice and 1000 sides. The modifier isn't mentioned separately. For example "/roll 3d6+10" is displayed as "Player rolls 3d6+10: [5, 5, 5] = 25". The icon in chat is now a pair of dice as well.

Rift Fishing changes

addedThe shop now offers a rainbow flag dangly attachment! This update has a focus on network fixes, more fixes and some changes to chat commands.
changedExplanation of the issue: When players have their internet disconnect for a couple seconds it's possible that the Steam backend removes them from the Steam lobby while Unreal hasn't disconnected them from the game session. This resulted in the player list messing up: The players are still connected in the game server, but not in the Steam lobby (this is like a two-step system).
addedAdded a new "You have been disconnected" message for real disconnects
addedAdded: /help now shows a list of commands
changedChanged: /updateall /updateself and /updatenames have been replaced with /refresh that does the same thing

Update 0.3.29 live

Hello fishers! :) Happy Pride Month everybody! <3

The shop now offers a rainbow flag dangly attachment! This update has a focus on network fixes, more fixes and some changes to chat commands.

Lobbies & Networking

  • Multiple fixes to catch lobby join and leave failures that got the player state stuck in an odd state

  • Steam Lobby recovery: Players who experience short internet disruptions might now see a "Reconnecting..." message that fixes their state in an online lobby. This should fix some bugs, including the player list.

Explanation of the issue

When players have their internet disconnect for a couple seconds it's possible that the Steam backend removes them from the Steam lobby while Unreal hasn't disconnected them from the game session.

This resulted in the player list messing up

The players are still connected in the game server, but not in the Steam lobby (this is like a two-step system).

  • Added a new "You have been disconnected" message for real disconnects

  • Paint and chat log data meant for host migration should now properly clear. With this update, the chat host migrates again, but it excludes local chat since I can't currently determine who was in the vicinity of the local chat while it was written.

Lobby Management menu

  • Host can see kick/ban buttons again

  • Lobby name doesn't refresh anymore while typing

Chat

  • Added: /help now shows a list of commands

  • Changed: /updateall /updateself and /updatenames have been replaced with /refresh that does the same thing

  • Added: /roll now uses dice notation like /roll [NdS][+/-M]: d20, 3d8, 5d2+5, d% all work. /roll without parameter simply rolls d100. The limits are currently 20 dice and 1000 sides. The modifier isn't mentioned separately. For example "/roll 3d6+10" is displayed as "Player rolls 3d6+10: [5, 5, 5] = 25". The icon in chat is now a pair of dice as well.

  • Added: /spinballcleanup lets hosts and lobby moderators remove all spinballs in the world

  • Changed: /motd can now also be used by lobby moderators

Minigames

  • Fixed: Crit chance calculation is now framerate-independent, targeting 60 FPS as a base. That means that if you played at 120 FPS you saw double the crits before this fix, and if you played at 30 FPS you will now have double the crits as before.

  • ChangedDirectional minigame arrows have visually been updated to shafted arrows with a slight gradient. The box around them also got a background to add more contrast.
  • ChangedHold Tap has been buffed: When the bubbles are active, you'll still be doing some damage now (0.5 instead of the non-bubble 0.75), which also slows down the meter of the fish escaping. Additionally, the buff when a bubble is being burst has been increased from 1.1 to 1.5. This means you'll do more damage to the fish HP and will reduce the fish escape meter faster while the bubble burst buff is active.

Generally, I like the suggestions of accessibility options for minigames. But I'll need to invest more time into the menus.

Other

  • If saving failed, while clicking one of the main menu buttons, you will now get a notification that allows you to go back and try again

  • For clarity re-worded the notifications shown to players who try to reel in while fishing in a Rift or on a moving boat

  • Fixed: Using emote once plays emote twice in quick succession client side

  • Graphics > Screen Percentage can now be set to as low as 25% for weaker hardware. Lower values cause visual problems and I'd need to look more into it. Very low values don't automatically result in a pixelated style.

  • Fixed: Some equipment effect texts wrapping into a second line if the number is too large

Much love <3 Saia

Source

Steam News / 7 June 2026

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