In this update2
Full notes
Full Rhythmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Rhythmy changes
Hi there!
Probably the last patch of this month. It's a smaller one compared to 0.6.0a, but there's some long awaited features/requests in it! We reworked most UI that were still in the wait, we added even more quality of life features as well as improvements to the game's performance, we hope you'll enjoy this patch right before the new year!
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VERSION 0.6.1a
Additions/modifications:
NEW LOADING LAYOUT - Will handle the ressource loading process as well as displaying a seizure warning reminder
NEW VICTORY SCREEN - Revamped the victory screen, and well as some saved data
PROGRESS BAR WITHIN THE LEVEL - You'll now be able to see in real-time how far you are in the level
Will not be displaying patchnotes more than 1 time per patch (so game startup will be faster)
FPS Counter, press F10 in the Main Menu, to either enable or disable it
Fixes:
Updated all our internal plugins for future updates
Optimized some draw calls, especially for the main menu, which should run smoother on lower configurations now
Fixed a few issues with our save system
Another fix attempt for the audio being played too loud sometimes
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