In this update2
Full notes
Full Rhythmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Fixes
Rhythmy changes
Hi there!
Here is the long awaited 0.6.0a PATCH, which will include the first level of this new chapter: Orange Factory
With it, more enemies/behaviours, a rework of the Purple City theme as well for all current levels, QoL features and more!
We really hope you'll like this patch, also for people wondering how to join the current beta test, you can join our Discord and apply there for beta access!
Also, we created a Soundcloud where you'll be able to find all the current cast from the game and also our exclusive songs!
--------------------------------------------------------------------------------
VERSION 0.6.0a
Additions/modifications:
NEW CHAPTER THEME - "Orange Factory" now available!
NEW LEVEL - "Saguaro" from Boom Kitty now playable!
NEW CHAPTER SELECTION UI
NEW ENNEMIES & BEHAVIOR - Lasers, and boucing joined the party! (wuuuw)
QUALITY OF LIFE - You now skip the menu animation when coming back from a level
PURPLE CITY THEME REWORK - As a new theme kicked in, it was a good time to update all these assets!
3 NEW ACHIEVEMENTS
Fixes:
Updated to the latest engine version
Fixed some animations sometimes not applying correctly
Fixed the parallax math (sounds be more accurate now)
Fixed another "whitebar issue" with one button
Fixed a clipping issue with Frequency bars in the main menu
Fixed an issue with SFX sometimes not applying correctly
Fixed an issue linked to audio, sometimes playing way too loud
--------------------------------------------------------------------------------
Our social links
Source
Changelog.gg summarizes and formats this update. How we read updates.
