In this update2
Full notes
Full Rhythmy update
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What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Rhythmy changes
Hi there!
Here we are! We're finally moving from alpha stage to a beta stage now! Game has progressed a lot since the very early alpha stages we started back in last March! And we're so proud to tell you that the game is moving forward to this next milestone, the beta.
This means we're getting even closer to the start of the early access phase, we'll let you know more about it as soon as we can, about what's next for Rhythmy!
In the meantime, I wanted to thank all of you, over social medias, youtube, discords that are sending that much positive feedback for the game, I couldn't thank you enough for that, it means a lot to me! This game has been in development for a few years now, and seeing it progressively evolving, and getting attention from people, I couldn't be more happy! So thank you for that!
Here's the transition patchnote, from alpha to beta!
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VERSION 0.5.8a
Additions/modifications:
- Level 4Mr. Coffee now available!
New mutator : One life
Added 8 new Achievements
Reworked the "Unlocking System"- You now have access to the first 3 levels, no matter what, and you need to complete all of them to unlock the last one!
New player animations - Here are all the final visuals for the player, let us know what you think!
Reworked all trails - Should now behave as they should and save some performances
Added UI SFX & Reworked many visuals/animations - Should feel way better now, and save more performances
Updated to the latest engine version
Fixes:
Fixed Parallax in the main menu, sometimes not repeating
Fixed issues with mutators, sometimes not applying correctly
Fixed some more issues with the pause system
Fixed some levels sometimes not ending correctly
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