In this update2
Full notes
Full Rhythmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
Rhythmy changes
Hi there! Here's the patchnote for the new 0.5.4a version! There's a lot of improvements/QoL features coming alongside this patch! Hope you'll like it! --------------------------------------------------------------------------------
VERSION 0.5.4a
Additions/modifications:
Windowed mode now enabled: You can enable/disable it by pressing F11 here or in the main menu
- UI OverhaulMany texts, displays have been reworked, so now it should be way more clear
Level's song preview will now also preview Speed Up
Reworked many hitboxes & optimized meteors performances
Reworked Clown - Visual effects, this way should feel way better
Reworked & Rebalanced Doki Doki - tweaked some patterns to be more fair, reworked some effects & events
Reworked invincibility frames/animations, it should be feeling better when you get hit, and also work as expected with the new pause system
Fixes:
Fixed some mouse behaviours
Fixed some possible out of screen issues in windowed mode
Fixed Speed up, not applying correctly to every objects/events
Fixed all level's ending, sometimes not triggering
Fixed a pause menu issue (invincibility frame not pausing)
Fixed a pause menu issue (you were able to get hit during the pause)
Fixed a pause menu issue (click quit + esc at the same time)
-------------------------------------------------------------------------------- Our social links Discord Twitter Youtube
Source
Changelog.gg summarizes and formats this update. How we read updates.
