Full notes
Full Rezrog update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Balance
Patch 1.0.1 is finally here, and while it may not fix all the issues we have, we thought that these fixes might help someone. Change log:
Save system updated. We have rewritten part of our save system to reduce the amount of issues with the progress loss. The problem is still there but it should happen less often now
Shared stash will properly save the items now after the save system update
Tutorial system received some fixes, people will no longer get stuck if they skipped the return to tavern part
Summoned minion mana return will no longer cause any issues with other actions requiring mana to use
Crystal objective prop interactions with multiple skills is fixed, some of them were stealthy and while they were not seen as soon as the problem occurred, were messing with the future interactions along the line
Preliminary fixes on skill exp book issues
Level reward boxes now properly scale with the dungeon level
Spike trap/Drain floor will no longer damage person who is attacking an enemy standing on those
Collision issues fixed with big 2x2 monsters
Our next step is to get rid of the progress loss some people are experiencing, the save system has already been altered to address those issues but we will need more time. Tiles that cannot be moved through after killing an enemy with some skills is on top of our priority list.
Source
Changelog.gg summarizes and formats this update. How we read updates.
