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Steam News5 June 20179y ago

Patch 1.0.1 is here!

Patch 1.0.1 is finally here, and while it may not fix all the issues we have, we thought that these fixes might help someone. Change log: Save system updated.

Full notes

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What changed

3 fixes0 additions3 changes2 removals
  • Gameplay
  • Fixes
  • Events
  • Balance
changedSave system updated. We have rewritten part of our save system to reduce the amount of issues with the progress loss. The problem is still there but it should happen less often now
removedTutorial system received some fixes, people will no longer get stuck if they skipped the return to tavern part
fixedSummoned minion mana return will no longer cause any issues with other actions requiring mana to use
fixedCrystal objective prop interactions with multiple skills is fixed, some of them were stealthy and while they were not seen as soon as the problem occurred, were messing with the future interactions along the line
changedLevel reward boxes now properly scale with the dungeon level
removedSpike trap/Drain floor will no longer damage person who is attacking an enemy standing on those

Patch 1.0.1 is finally here, and while it may not fix all the issues we have, we thought that these fixes might help someone. Change log:

  • Save system updated. We have rewritten part of our save system to reduce the amount of issues with the progress loss. The problem is still there but it should happen less often now

  • Shared stash will properly save the items now after the save system update

  • Tutorial system received some fixes, people will no longer get stuck if they skipped the return to tavern part

  • Summoned minion mana return will no longer cause any issues with other actions requiring mana to use

  • Crystal objective prop interactions with multiple skills is fixed, some of them were stealthy and while they were not seen as soon as the problem occurred, were messing with the future interactions along the line

  • Preliminary fixes on skill exp book issues

  • Level reward boxes now properly scale with the dungeon level

  • Spike trap/Drain floor will no longer damage person who is attacking an enemy standing on those

  • Collision issues fixed with big 2x2 monsters

Our next step is to get rid of the progress loss some people are experiencing, the save system has already been altered to address those issues but we will need more time. Tiles that cannot be moved through after killing an enemy with some skills is on top of our priority list.

Source

Steam News / 5 June 2017

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