Full notes
Full Retroronto update
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Repeated intro
Greetings citizens and tourists! This month’s update to Retroronto brings a host of refinements aimed at smoothing out your city-living experience. We’ve made a ton of bug fixes and quality-of-life tweaks following June’s packed slate of public playtests and showcases during Toronto Games Week. Among the biggest additions is the new hotel system, letting players book a room for the night if they don’t have an apartmentl, perfect for skipping those long, lonely nights when the city shuts down. We’ve also added D-pad support across all major menus, a map legend, and handy ghost previews on cooking stations, helping you better navigate and interact with the city. Interior transitions now include a fade animation, players can enter buildings while riding bikes, and a slew of smaller fixes improve everything from fridge inventory to NPC behavior and paycheck clarity. It’s a big maintenance month, but the city is running better than ever! 🕹️ Play the demo: https://starspray-studios.itch.io/retroronto 📰 Read our devblog: https://www.starspraystudios.com/devblog/retroronto-report-9 📣 Join our Discord: https://discord.gg/KyCAE4YRaS Stay cool out there, and keep your eyes peeled for our next update! CHANGES/FIXES:
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
Retroronto changes
Swapped Back And Use Item Button on gamepad between X and B
Adjusted Main Menu Help Page with added Phone Controls and changed/removed buttons
Fixed bug where players wouldn't carry items with uiItemSlot highlighted when entering interiors
Player Feedback for "Hands Full" will play when interacting with a timedFill station while carrying an item
Fixed Fetch Task where players could break objective UI with multiple items and do task infinite amount of times. Task is now a one-off, only to be done once. Task NPC now has alternative dialogue for when task is active
adjusted doors that are open when entering interiors to close after a certain amount of time
Fixed bug where moving after eating food would cancel out energy gain from food
Adjusted dialog near union station to mention using the phone to access the game's map
Adjusted landlord dialog for basement apartment to mention 600 bucks a week between you and roommate
Changed dialog for money loss from "You've Lost.." to "You've Spent..."
Left-most doors in the food and bank places can no longer be interacted with as they're only for minigame customers
Moved plants and ATM in Bank so Objective UI doesnt cover the ATM's UI
Fixed Bug where other NPCs would show in the NPC window for dialogue, all NPCs now use a seperate NPC gameobject in the window instead of themselves in the scene.
Fixed bug where opening the map on your phone indoors wouldn't work. Now the player can view the game map while inside.
Fixed bug where player movement animation would keep playing when talking to NPCs in overworld
Fixed bug where players would get off their bikes when talking to NPCs
Adjusted all building colliders in world so players won't walk over lower parts of them
Fixed a bug where player could cycle through inventory and fridge as well as start and proceed dialogue while in phone menu
Fixed bug with home fridges not saving it's items when leaving and re-entering homes. Fridges now retain their stored items
Adjusted all colliders for landlords
Adjusted colliders for Home places so you can enter them more easilly
Players can now enter interiors while riding their bike, instead of needing to get off it somewhere away from the place
Certain stations now no longer highlight with player nearby while they're producing items
Fixed bug where pizza oven didn't open when item was produced
Fixed a bug where players could start minigame carrying an item they can't swap out during minigame ADDITIONS:
Added Dpad Functionality to the Player, Phone, Player Customization, Dialogue Choices, and the Main Menu
All interiors now have an 'Exit' text show up above/next to the doors when highlighting them
Adjusted Map to have a legend for all the map icons
All stations in food places now show a 'ghost' item when highlighted to show what they make
Newspaper items now give dialogue notifying players and giving them a choice to open a website link to the devblog
Added Hotel Places, which load up Lobby interiors where you must book a room from a concierge to gain access to a bed for a fee
A fading animation now plays when loading interiors, so players don't see the jank of loading everything
Added a '-' to penalties score for paycheques for better clarification
Players now start within work area of minigame, and Managers don't despawn anymore when minigame starts, blocking the player from exiting the work area. Players can speak to the manager in order to end the minigame prematurely
Source
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