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Steam News9 November 20257mo ago

Update 2.29.156 - New Units AWACS, EMP Droid, Uranium Hover Miner

New Unit "AWACS": a plane that can circle and detect cloaked units (some factions require it to be researched first). New Unit "EMP Droid": for balancing against shielded troops. Good against shields.

Full notes

Full Retro Commander update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes12 additions17 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Store
  • Performance
addedNew Unit "AWACS": a plane that can circle and detect cloaked units (some factions require it to be researched first).
addedNew Unit "EMP Droid": for balancing against shielded troops. Good against shields.
addedNew Unit "Uranium Hover Miner": for balancing (IDB faction or research).
addedNew Unit "Elite GG-Soldier": an elite Gatling gun soldier revived from the dead. Able to self-heal.
addedUpdated "Elite EMP Soldier": the graphics of the elite EMP soldier have been updated to match the new Gatling gun soldier.
changedNuke Selection: improved the nuke selection panel to make it easier to select a different count than just 1 or 4. Popup will stay open (mouse-input only).

Retro Commander changes

addedNew Unit "AWACS": a plane that can circle and detect cloaked units (some factions require it to be researched first).
addedNew Unit "EMP Droid": for balancing against shielded troops. Good against shields.
addedNew Unit "Uranium Hover Miner": for balancing (IDB faction or research).
addedNew Unit "Elite GG-Soldier": an elite Gatling gun soldier revived from the dead. Able to self-heal.
addedUpdated "Elite EMP Soldier": the graphics of the elite EMP soldier have been updated to match the new Gatling gun soldier.
  • New Unit "AWACS": a plane that can circle and detect cloaked units (some factions require it to be researched first).

  • New Unit "EMP Droid": for balancing against shielded troops. Good against shields.

  • New Unit "Uranium Hover Miner": for balancing (IDB faction or research).

  • New Unit "Elite GG-Soldier": an elite Gatling gun soldier revived from the dead. Able to self-heal.

  • Updated "Elite EMP Soldier"the graphics of the elite EMP soldier have been updated to match the new Gatling gun soldier.
  • Nuke Selectionimproved the nuke selection panel to make it easier to select a different count than just 1 or 4. Popup will stay open (mouse-input only).
  • Trading Troopsit's now possible to give troops to enemies also. Needs to be enabled in game setup screen.
  • Trading Assetsit's now possible to give assets to enemies also. Needs to be enabled in game setup screen.
  • Campaign CH05.03reduced the number of airship factories from 2 to just 1 to reduce mission difficulty (balancing). Also reduced the assets available to the AI by -30%.
  • AIimproved the handling of nukes and long-range troops by the AI (was buggy).
  • Weather Clouds: the game now features dynamic clouds travelling over the map.

  • Balancing: Recon UAV now can travel an unlimited distance. That said, maybe best to occasionally repair.

  • Balancing: Main characters in campaign story and the commanders have 2x more health.

  • BalancingElite Soldier with auto-healing and increased rate of EMP fire.
  • Balancing: Missile turret missiles have further reach.

  • Balancing: Alien robot not affected by EMP. However, the robot's shields are still vulnerable.

  • Renamed: "Alien Pet" to "Alien Dino-Dog"

  • Renamed: "Alien Robo-Pet" to "Alien Robo-Dog".

  • Descriptionsadded descriptions to Thaurium & Uranium fields and T-Crystals on how they can be mined (for clarity).
  • GraphicsDispersion Field graphic updated (with flashes/etc.).
  • Graphicsreduced number of shadows by combining them (e.g. all airship shadows are the same). Improves loading.
  • Graphics: faction coloring is now baked-in for the hangar and airship factory (to reduce texture size).

  • VisionVision updated to allow for radar jammers that are capable of jamming enemy radars.
  • VisionNight vision removed for clarity. It also works better in combination with the radar jammers.
  • Alien Submersibleupdated the movement so it can also wait, rather than just constant motion.
  • AudioSound FX added when you are in visibility of e.g. a radar jamming rock.
  • Modding & Upload: publishing a map is now free, so is downloading your own map.

  • Modding: game window starts flashing when a bundle update has completed, to indicate ready to continue working.

  • Moddingthe map renderer has been updated to make sure all scenarios are rendered exactly the same when copied (scenario-based random removed).
  • AI Chat Bot: the chat system now features an AI chat bot. Talk to it via "@ai {message}"!

  • Moderating: Moderators are now able to setup password-protected games that are rated at the same time.

  • Moderating: Permission bugfix for map approvals. Some moderators could not approve maps!

  • File Dialog: double-click now opens and saves files also.

  • Languagelatest translations added - Thanks :-D
  • MaintenanceEOS DLLs updated to latest (updated certificate chain).
  • Maintenanceupdated Urchin.
  • Maintenanceterms of service added.
  • Maintenance: QR-Code generator integrated.

  • Bugfix: cannot select nukes mid-flight.

  • Bugfix: Epic purchase validation didn't work anymore together with the latest Epic SDK.

  • Bugfix: not showing Getdown files in file selector.

  • Bugfix: EMP troops didn't attack some shielded troops.

  • Bugfix: seemed tile rendering was partly not working properly.

  • Bugfix Crashes: simulator in editor did crash if there were no movable objects.

  • Bugfix Crasheswhen in the animation editor (modding section) a blank image got added.
  • Bugfix Crashes: when trying to rename an entity which was destroyed.

Source

Steam News / 9 November 2025

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