Full notes
Full Retro Commander update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Performance
- Server
Retro Commander changes
Balancing: Fusion research is now more expensive.
Balancing: Bullet Tanks are slightly weaker.
Balancing: Hover Tanks have slightly more health.
- BalancingElite Soldier protected against PSY weapons. Updated the info to indicate that good against shields.
Engine Version v.10: there are a few bugfixes, as listed below, which will become active when the v.10 engine version become active.
- Regeneration of Unitsthe Alien Destroyer didn't always regenerate lost Submersibles. Fixed the code to always re-build the units when lost. This will also make re-generation of units more reliable for Aircraft Carriers/etc.
Graphics: Elite Soldier has now a different soldier icon with a dark suite (for clarity).
- Languagelatest translations added - Thanks :-D
- Maintenanceimproved text rendering performance.
- MaintenanceDroid Billing updated to latest version 8.0.0.
- Maintenanceproguard rules updated (to remove warnings).
Maintenance: more detailed information of Droid version.
- Maintenanceimproved disconnect via close() in multiplayer server.
- Maintenanceimproved websockets by using async send message function (rather than blocking).
Maintenance: date/time validation with stacktrace if day is wrong (to locate source).
Maintenance: Removing the Mac OS *.dmg file from the downloads as it didn't properly work (somehow the signing is not correct).
Bugfix: chess engine was wrongly sorting move eval and crashed.
- Bugfiximproved multiplayer server shutdown functionality. Should prevent deadlocks, and subsequent allows creation of additional games.
Bugfix: joining a LAN game didn't work.
- Bugfixexploding a unit always also removed units that weren't designed to explode.
Bugfix: no player actions are now possible for a game that hasn't started yet.
Source
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